739 lines
30 KiB
Lua
739 lines
30 KiB
Lua
local ui = {}
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local _V = function(...) return SL:GetMetaValue(...) end
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local FUNCQUEUE = {}
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local TAGOBJ = {}
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function ui.init(parent, __data__, __update__)
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if __update__ then return ui.update(__data__) end
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-- Create EquipUI
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local EquipUI = GUI:Layout_Create(parent, "EquipUI", 0, 0, 348, 478, false)
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GUI:setChineseName(EquipUI, "玩家时装_组合")
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GUI:setAnchorPoint(EquipUI, 0.00, 0.00)
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GUI:setTouchEnabled(EquipUI, false)
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GUI:setTag(EquipUI, 31)
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TAGOBJ["31"] = EquipUI
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-- Create BG
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local BG = GUI:Image_Create(EquipUI, "BG", 174, 239, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/bg_juese_03.png")
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GUI:setChineseName(BG, "玩家时装_背景图")
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GUI:setAnchorPoint(BG, 0.50, 0.50)
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GUI:setTouchEnabled(BG, false)
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GUI:setTag(BG, 213)
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TAGOBJ["213"] = BG
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-- Create Equip_Btn
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local Equip_Btn = GUI:Button_Create(BG, "Equip_Btn", 83, 442, "res/private/player_equip_node/milmqwpbtf.png")
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GUI:setContentSize(Equip_Btn, 92, 34)
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GUI:setIgnoreContentAdaptWithSize(Equip_Btn, false)
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GUI:Button_setTitleText(Equip_Btn, [[]])
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GUI:Button_setTitleColor(Equip_Btn, "#ffffff")
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GUI:Button_setTitleFontSize(Equip_Btn, 16)
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GUI:Button_titleEnableOutline(Equip_Btn, "#000000", 1)
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GUI:setAnchorPoint(Equip_Btn, 0.00, 0.00)
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GUI:setTouchEnabled(Equip_Btn, true)
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GUI:setTag(Equip_Btn, 0)
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-- Create ShenShou_Btn
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local ShenShou_Btn = GUI:Button_Create(BG, "ShenShou_Btn", 176, 442, "res/private/player_equip_node/uvvpdnkhzw.png")
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GUI:setContentSize(ShenShou_Btn, 92, 34)
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GUI:setIgnoreContentAdaptWithSize(ShenShou_Btn, false)
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GUI:Button_setTitleText(ShenShou_Btn, [[]])
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GUI:Button_setTitleColor(ShenShou_Btn, "#ffffff")
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GUI:Button_setTitleFontSize(ShenShou_Btn, 16)
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GUI:Button_titleEnableOutline(ShenShou_Btn, "#000000", 1)
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GUI:setAnchorPoint(ShenShou_Btn, 0.00, 0.00)
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GUI:setTouchEnabled(ShenShou_Btn, true)
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GUI:setTag(ShenShou_Btn, 0)
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-- Create equip_node
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local equip_node = GUI:Node_Create(EquipUI, "equip_node", 0, 0)
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GUI:setTag(equip_node, 0)
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GUI:setVisible(equip_node, false)
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-- Create Panel_posEx17
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local Panel_posEx17 = GUI:Layout_Create(equip_node, "Panel_posEx17", 174, 197, 180, 240, false)
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GUI:setChineseName(Panel_posEx17, "玩家时装_衣服位置")
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GUI:setAnchorPoint(Panel_posEx17, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_posEx17, true)
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GUI:setTag(Panel_posEx17, 32)
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TAGOBJ["32"] = Panel_posEx17
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-- Create Panel_pos45
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local Panel_pos45 = GUI:Layout_Create(equip_node, "Panel_pos45", 244, 208, 85, 140, false)
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GUI:setChineseName(Panel_pos45, "玩家时装_盾牌位置")
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GUI:setAnchorPoint(Panel_pos45, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos45, true)
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GUI:setTag(Panel_pos45, 82)
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TAGOBJ["82"] = Panel_pos45
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-- Create Panel_posEx18
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local Panel_posEx18 = GUI:Layout_Create(equip_node, "Panel_posEx18", 67, 306, 120, 206, false)
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GUI:setChineseName(Panel_posEx18, "玩家时装_武器位置")
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GUI:setAnchorPoint(Panel_posEx18, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_posEx18, true)
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GUI:setTag(Panel_posEx18, 31)
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TAGOBJ["31"] = Panel_posEx18
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-- Create Panel_pos21
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local Panel_pos21 = GUI:Layout_Create(equip_node, "Panel_pos21", 174, 322, 50, 50, false)
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GUI:setChineseName(Panel_pos21, "玩家时装_头盔位置")
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GUI:setAnchorPoint(Panel_pos21, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos21, true)
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GUI:setTag(Panel_pos21, 33)
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TAGOBJ["33"] = Panel_pos21
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-- Create PanelBg
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local PanelBg = GUI:Image_Create(Panel_pos21, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家时装_头盔_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 49)
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GUI:setVisible(PanelBg, false)
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TAGOBJ["49"] = PanelBg
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-- Create DefaultIcon
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local DefaultIcon = GUI:Image_Create(Panel_pos21, "DefaultIcon", 25, 25, "res/private/gui_edit/ImageFile.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家时装_头盔_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 73)
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GUI:setVisible(DefaultIcon, false)
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TAGOBJ["73"] = DefaultIcon
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-- Create Panel_pos19
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local Panel_pos19 = GUI:Layout_Create(equip_node, "Panel_pos19", 174, 322, 50, 50, false)
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GUI:setChineseName(Panel_pos19, "玩家时装_斗笠位置")
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GUI:setAnchorPoint(Panel_pos19, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos19, true)
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GUI:setTag(Panel_pos19, 33)
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TAGOBJ["33"] = Panel_pos19
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos19, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家时装_斗笠_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 49)
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GUI:setVisible(PanelBg, false)
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TAGOBJ["49"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos19, "DefaultIcon", 25, 25, "res/private/gui_edit/ImageFile.png")
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GUI:setContentSize(DefaultIcon, 35, 36)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家时装_斗笠_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 73)
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GUI:setVisible(DefaultIcon, false)
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TAGOBJ["73"] = DefaultIcon
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-- Create Panel_pos46
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local Panel_pos46 = GUI:Layout_Create(equip_node, "Panel_pos46", 174, 322, 50, 50, false)
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GUI:setChineseName(Panel_pos46, "玩家时装_面巾位置")
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GUI:setAnchorPoint(Panel_pos46, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos46, true)
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GUI:setTag(Panel_pos46, 33)
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TAGOBJ["33"] = Panel_pos46
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-- Create Node_playerModel
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local Node_playerModel = GUI:Node_Create(equip_node, "Node_playerModel", 174, 219)
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GUI:setChineseName(Node_playerModel, "玩家时装_裸模位置")
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GUI:setTag(Node_playerModel, 48)
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TAGOBJ["48"] = Node_playerModel
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-- Create Panel_pos23
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local Panel_pos23 = GUI:Layout_Create(equip_node, "Panel_pos23", 36, 156, 51, 51, false)
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GUI:setChineseName(Panel_pos23, "玩家时装_右手镯组合")
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GUI:setAnchorPoint(Panel_pos23, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos23, true)
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GUI:setTag(Panel_pos23, 34)
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TAGOBJ["34"] = Panel_pos23
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos23, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家时装_右手镯_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 50)
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TAGOBJ["50"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos23, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015034.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家时装_右手镯_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 72)
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TAGOBJ["72"] = DefaultIcon
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-- Create Panel_pos25
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local Panel_pos25 = GUI:Layout_Create(equip_node, "Panel_pos25", 36, 95, 51, 51, false)
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GUI:setChineseName(Panel_pos25, "玩家时装_右戒指组合")
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GUI:setAnchorPoint(Panel_pos25, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos25, true)
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GUI:setTag(Panel_pos25, 39)
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TAGOBJ["39"] = Panel_pos25
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos25, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家时装_右戒指_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 49)
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TAGOBJ["49"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos25, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015035.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家时装_右戒指_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 73)
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TAGOBJ["73"] = DefaultIcon
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-- Create Panel_pos24
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local Panel_pos24 = GUI:Layout_Create(equip_node, "Panel_pos24", 314, 95, 51, 51, false)
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GUI:setChineseName(Panel_pos24, "玩家时装_左戒指_组合")
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GUI:setAnchorPoint(Panel_pos24, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos24, true)
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GUI:setTag(Panel_pos24, 40)
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TAGOBJ["40"] = Panel_pos24
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos24, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家时装_左戒指_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 48)
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TAGOBJ["48"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos24, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015035.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家时装_左戒指_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 74)
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TAGOBJ["74"] = DefaultIcon
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-- Create Panel_pos22
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local Panel_pos22 = GUI:Layout_Create(equip_node, "Panel_pos22", 314, 156, 51, 51, false)
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GUI:setChineseName(Panel_pos22, "玩家时装_左手镯_组合")
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GUI:setAnchorPoint(Panel_pos22, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos22, true)
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GUI:setTag(Panel_pos22, 41)
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TAGOBJ["41"] = Panel_pos22
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos22, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家时装_左手镯_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 46)
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TAGOBJ["46"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos22, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015034.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家时装_左手镯_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 75)
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TAGOBJ["75"] = DefaultIcon
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-- Create Panel_pos26
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local Panel_pos26 = GUI:Layout_Create(equip_node, "Panel_pos26", 314, 216, 51, 51, false)
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GUI:setChineseName(Panel_pos26, "玩家时装_勋章_组合")
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GUI:setAnchorPoint(Panel_pos26, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos26, true)
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GUI:setTag(Panel_pos26, 42)
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TAGOBJ["42"] = Panel_pos26
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos26, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家时装_勋章_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 45)
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TAGOBJ["45"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos26, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015033.png")
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GUI:setContentSize(DefaultIcon, 47, 43)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家时装_勋章_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 76)
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TAGOBJ["76"] = DefaultIcon
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-- Create Panel_pos20
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local Panel_pos20 = GUI:Layout_Create(equip_node, "Panel_pos20", 314, 277, 51, 51, false)
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GUI:setChineseName(Panel_pos20, "玩家时装_项链_组合")
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GUI:setAnchorPoint(Panel_pos20, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos20, true)
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GUI:setTag(Panel_pos20, 43)
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TAGOBJ["43"] = Panel_pos20
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos20, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家时装_项链_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 44)
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TAGOBJ["44"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos20, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015032.png")
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GUI:setContentSize(DefaultIcon, 47, 37)
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GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
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GUI:setChineseName(DefaultIcon, "玩家时装_项链_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 77)
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TAGOBJ["77"] = DefaultIcon
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-- Create Panel_pos44
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local Panel_pos44 = GUI:Layout_Create(equip_node, "Panel_pos44", 36, 35, 51, 51, false)
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GUI:setChineseName(Panel_pos44, "玩家时装_战鼓_组合")
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GUI:setAnchorPoint(Panel_pos44, 0.50, 0.50)
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GUI:setTouchEnabled(Panel_pos44, true)
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GUI:setTag(Panel_pos44, 179)
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TAGOBJ["179"] = Panel_pos44
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-- Create PanelBg
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PanelBg = GUI:Image_Create(Panel_pos44, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
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GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
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GUI:setContentSize(PanelBg, 52, 52)
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GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
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GUI:setChineseName(PanelBg, "玩家时装_战鼓_物品框")
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GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
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GUI:setTouchEnabled(PanelBg, false)
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GUI:setTag(PanelBg, 180)
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TAGOBJ["180"] = PanelBg
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-- Create DefaultIcon
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DefaultIcon = GUI:Image_Create(Panel_pos44, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015040.png")
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GUI:setChineseName(DefaultIcon, "玩家时装_战鼓_图标")
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GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
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GUI:setTouchEnabled(DefaultIcon, false)
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GUI:setTag(DefaultIcon, 181)
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TAGOBJ["181"] = DefaultIcon
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-- Create Panel_pos42
|
|
local Panel_pos42 = GUI:Layout_Create(equip_node, "Panel_pos42", 314, 35, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos42, "玩家时装_坐骑_组合")
|
|
GUI:setAnchorPoint(Panel_pos42, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos42, true)
|
|
GUI:setTag(Panel_pos42, 175)
|
|
TAGOBJ["175"] = Panel_pos42
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos42, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家时装_坐骑_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 176)
|
|
TAGOBJ["176"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos42, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015041.png")
|
|
GUI:setChineseName(DefaultIcon, "玩家时装_坐骑_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 177)
|
|
TAGOBJ["177"] = DefaultIcon
|
|
|
|
-- Create Panel_pos29
|
|
local Panel_pos29 = GUI:Layout_Create(equip_node, "Panel_pos29", 257, 35, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos29, "玩家时装_魔血石_组合")
|
|
GUI:setAnchorPoint(Panel_pos29, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos29, true)
|
|
GUI:setTag(Panel_pos29, 60)
|
|
TAGOBJ["60"] = Panel_pos29
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos29, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家时装_魔血石_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 61)
|
|
TAGOBJ["61"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos29, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015039.png")
|
|
GUI:setContentSize(DefaultIcon, 47, 43)
|
|
GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
|
|
GUI:setChineseName(DefaultIcon, "玩家时装_魔血石_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 78)
|
|
TAGOBJ["78"] = DefaultIcon
|
|
|
|
-- Create Panel_pos28
|
|
local Panel_pos28 = GUI:Layout_Create(equip_node, "Panel_pos28", 203, 35, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos28, "玩家时装_靴子_组合")
|
|
GUI:setAnchorPoint(Panel_pos28, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos28, true)
|
|
GUI:setTag(Panel_pos28, 63)
|
|
TAGOBJ["63"] = Panel_pos28
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos28, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家时装_靴子_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 64)
|
|
TAGOBJ["64"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos28, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015037.png")
|
|
GUI:setContentSize(DefaultIcon, 47, 37)
|
|
GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
|
|
GUI:setChineseName(DefaultIcon, "玩家时装_靴子_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 79)
|
|
TAGOBJ["79"] = DefaultIcon
|
|
|
|
-- Create Panel_pos27
|
|
local Panel_pos27 = GUI:Layout_Create(equip_node, "Panel_pos27", 147, 35, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos27, "玩家时装_腰带_组合")
|
|
GUI:setAnchorPoint(Panel_pos27, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos27, true)
|
|
GUI:setTag(Panel_pos27, 66)
|
|
TAGOBJ["66"] = Panel_pos27
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos27, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家时装_腰带_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 67)
|
|
TAGOBJ["67"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos27, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015038.png")
|
|
GUI:setContentSize(DefaultIcon, 47, 37)
|
|
GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
|
|
GUI:setChineseName(DefaultIcon, "玩家时装_腰带_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 80)
|
|
TAGOBJ["80"] = DefaultIcon
|
|
|
|
-- Create Panel_pos43
|
|
local Panel_pos43 = GUI:Layout_Create(equip_node, "Panel_pos43", 92, 35, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos43, "玩家时装_护身符_组合")
|
|
GUI:setAnchorPoint(Panel_pos43, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos43, true)
|
|
GUI:setTag(Panel_pos43, 69)
|
|
TAGOBJ["69"] = Panel_pos43
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos43, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家时装_护身符_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 70)
|
|
TAGOBJ["70"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos43, "DefaultIcon", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/1900015036.png")
|
|
GUI:setContentSize(DefaultIcon, 47, 43)
|
|
GUI:setIgnoreContentAdaptWithSize(DefaultIcon, false)
|
|
GUI:setChineseName(DefaultIcon, "玩家时装_护身符_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 81)
|
|
TAGOBJ["81"] = DefaultIcon
|
|
|
|
-- Create Node_19
|
|
local Node_19 = GUI:Node_Create(equip_node, "Node_19", 174, 324)
|
|
GUI:setTag(Node_19, 51)
|
|
TAGOBJ["51"] = Node_19
|
|
|
|
-- Create Node_21
|
|
local Node_21 = GUI:Node_Create(equip_node, "Node_21", 174, 324)
|
|
GUI:setTag(Node_21, 51)
|
|
TAGOBJ["51"] = Node_21
|
|
|
|
-- Create Node_23
|
|
local Node_23 = GUI:Node_Create(equip_node, "Node_23", 36, 156)
|
|
GUI:setChineseName(Node_23, "玩家时装_右手镯_位置")
|
|
GUI:setTag(Node_23, 51)
|
|
TAGOBJ["51"] = Node_23
|
|
|
|
-- Create Node_25
|
|
local Node_25 = GUI:Node_Create(equip_node, "Node_25", 36, 95)
|
|
GUI:setChineseName(Node_25, "玩家时装_右戒指_位置")
|
|
GUI:setTag(Node_25, 52)
|
|
TAGOBJ["52"] = Node_25
|
|
|
|
-- Create Node_24
|
|
local Node_24 = GUI:Node_Create(equip_node, "Node_24", 314, 95)
|
|
GUI:setChineseName(Node_24, "玩家时装_左戒指_位置")
|
|
GUI:setTag(Node_24, 53)
|
|
TAGOBJ["53"] = Node_24
|
|
|
|
-- Create Node_22
|
|
local Node_22 = GUI:Node_Create(equip_node, "Node_22", 314, 156)
|
|
GUI:setChineseName(Node_22, "玩家时装_左手镯_位置")
|
|
GUI:setTag(Node_22, 54)
|
|
TAGOBJ["54"] = Node_22
|
|
|
|
-- Create Node_26
|
|
local Node_26 = GUI:Node_Create(equip_node, "Node_26", 314, 216)
|
|
GUI:setChineseName(Node_26, "玩家时装_勋章_位置")
|
|
GUI:setTag(Node_26, 55)
|
|
TAGOBJ["55"] = Node_26
|
|
|
|
-- Create Node_20
|
|
local Node_20 = GUI:Node_Create(equip_node, "Node_20", 314, 277)
|
|
GUI:setChineseName(Node_20, "玩家时装_项链_位置")
|
|
GUI:setTag(Node_20, 56)
|
|
TAGOBJ["56"] = Node_20
|
|
|
|
-- Create Node_44
|
|
local Node_44 = GUI:Node_Create(equip_node, "Node_44", 36, 35)
|
|
GUI:setChineseName(Node_44, "玩家时装_战鼓_位置")
|
|
GUI:setTag(Node_44, 182)
|
|
TAGOBJ["182"] = Node_44
|
|
|
|
-- Create Node_42
|
|
local Node_42 = GUI:Node_Create(equip_node, "Node_42", 314, 35)
|
|
GUI:setChineseName(Node_42, "玩家时装_坐骑_位置")
|
|
GUI:setTag(Node_42, 178)
|
|
TAGOBJ["178"] = Node_42
|
|
|
|
-- Create Node_29
|
|
local Node_29 = GUI:Node_Create(equip_node, "Node_29", 257, 35)
|
|
GUI:setChineseName(Node_29, "玩家时装_魔血石_位置")
|
|
GUI:setTag(Node_29, 62)
|
|
TAGOBJ["62"] = Node_29
|
|
|
|
-- Create Node_28
|
|
local Node_28 = GUI:Node_Create(equip_node, "Node_28", 203, 35)
|
|
GUI:setChineseName(Node_28, "玩家时装_靴子_位置")
|
|
GUI:setTag(Node_28, 65)
|
|
TAGOBJ["65"] = Node_28
|
|
|
|
-- Create Node_27
|
|
local Node_27 = GUI:Node_Create(equip_node, "Node_27", 147, 35)
|
|
GUI:setChineseName(Node_27, "玩家时装_腰带_位置")
|
|
GUI:setTag(Node_27, 68)
|
|
TAGOBJ["68"] = Node_27
|
|
|
|
-- Create Node_43
|
|
local Node_43 = GUI:Node_Create(equip_node, "Node_43", 92, 35)
|
|
GUI:setChineseName(Node_43, "玩家时装_护身符_位置")
|
|
GUI:setTag(Node_43, 71)
|
|
TAGOBJ["71"] = Node_43
|
|
|
|
-- Create Text_shizhuang
|
|
local Text_shizhuang = GUI:Text_Create(equip_node, "Text_shizhuang", 242, 417, 16, "#ffe400", [[时装外显示]])
|
|
GUI:Text_enableOutline(Text_shizhuang, "#111111", 1)
|
|
GUI:setChineseName(Text_shizhuang, "玩家时装_外显_文本")
|
|
GUI:setAnchorPoint(Text_shizhuang, 0.00, 0.50)
|
|
GUI:setTouchEnabled(Text_shizhuang, false)
|
|
GUI:setTag(Text_shizhuang, 352)
|
|
TAGOBJ["352"] = Text_shizhuang
|
|
|
|
-- Create CheckBox_shizhuang
|
|
local CheckBox_shizhuang = GUI:CheckBox_Create(equip_node, "CheckBox_shizhuang", 280, 447, "res/public/1900000550.png", "res/public/1900000551.png")
|
|
GUI:setContentSize(CheckBox_shizhuang, 29, 28)
|
|
GUI:setIgnoreContentAdaptWithSize(CheckBox_shizhuang, false)
|
|
GUI:CheckBox_setSelected(CheckBox_shizhuang, true)
|
|
GUI:setChineseName(CheckBox_shizhuang, "玩家时装_外显_勾选框")
|
|
GUI:setAnchorPoint(CheckBox_shizhuang, 0.50, 0.50)
|
|
GUI:setTouchEnabled(CheckBox_shizhuang, true)
|
|
GUI:setTag(CheckBox_shizhuang, 351)
|
|
TAGOBJ["351"] = CheckBox_shizhuang
|
|
|
|
-- Create Panel_pos18
|
|
local Panel_pos18 = GUI:Layout_Create(equip_node, "Panel_pos18", 36, 277, 51, 51, false)
|
|
GUI:setChineseName(Panel_pos18, "玩家装备_武器_组合")
|
|
GUI:setAnchorPoint(Panel_pos18, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Panel_pos18, true)
|
|
GUI:setTag(Panel_pos18, 69)
|
|
TAGOBJ["69"] = Panel_pos18
|
|
|
|
-- Create PanelBg
|
|
PanelBg = GUI:Image_Create(Panel_pos18, "PanelBg", 25, 25, "res/private/player_main_layer_ui/player_main_layer_ui_mobile/icon_chenghd_03.png")
|
|
GUI:Image_setScale9Slice(PanelBg, 17, 17, 16, 14)
|
|
GUI:setContentSize(PanelBg, 52, 52)
|
|
GUI:setIgnoreContentAdaptWithSize(PanelBg, false)
|
|
GUI:setChineseName(PanelBg, "玩家装备_武器_物品框")
|
|
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
|
|
GUI:setTouchEnabled(PanelBg, false)
|
|
GUI:setTag(PanelBg, 70)
|
|
TAGOBJ["70"] = PanelBg
|
|
|
|
-- Create DefaultIcon
|
|
DefaultIcon = GUI:Image_Create(Panel_pos18, "DefaultIcon", 25, 25, "res/public/0.png")
|
|
GUI:setChineseName(DefaultIcon, "玩家装备_武器_图标")
|
|
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
|
|
GUI:setTouchEnabled(DefaultIcon, false)
|
|
GUI:setTag(DefaultIcon, 81)
|
|
TAGOBJ["81"] = DefaultIcon
|
|
|
|
-- Create Node_18
|
|
local Node_18 = GUI:Node_Create(equip_node, "Node_18", 36, 277)
|
|
GUI:setChineseName(Node_18, "玩家装备_武器_位置")
|
|
GUI:setTag(Node_18, 71)
|
|
TAGOBJ["71"] = Node_18
|
|
|
|
-- Create Shenshou_node
|
|
local Shenshou_node = GUI:Node_Create(EquipUI, "Shenshou_node", 0, 0)
|
|
GUI:setTag(Shenshou_node, 0)
|
|
|
|
-- Create Effect_Node
|
|
local Effect_Node = GUI:Node_Create(Shenshou_node, "Effect_Node", 0, 0)
|
|
GUI:setTag(Effect_Node, 0)
|
|
|
|
-- Create Shenshou_effect
|
|
local Shenshou_effect = GUI:Effect_Create(Effect_Node, "Shenshou_effect", 180, 185, 0, 1459, 0, 0, 0, 1)
|
|
GUI:setTag(Shenshou_effect, 0)
|
|
|
|
-- Create Shenshou_name
|
|
local Shenshou_name = GUI:Image_Create(Shenshou_node, "Shenshou_name", 179, 410, "res/custom/35/1.png")
|
|
GUI:setAnchorPoint(Shenshou_name, 0.50, 0.50)
|
|
GUI:setTouchEnabled(Shenshou_name, false)
|
|
GUI:setTag(Shenshou_name, 0)
|
|
|
|
-- Create TextAtlas_1
|
|
local TextAtlas_1 = GUI:TextAtlas_Create(Shenshou_name, "TextAtlas_1", 203, 3, "1", "res/custom/35/num.png", 21, 31, "0")
|
|
GUI:setAnchorPoint(TextAtlas_1, 0.00, 0.00)
|
|
GUI:setTouchEnabled(TextAtlas_1, false)
|
|
GUI:setTag(TextAtlas_1, 0)
|
|
|
|
-- Create Image_1
|
|
local Image_1 = GUI:Image_Create(Shenshou_node, "Image_1", 8, 88, "res/public/bg_hhzy_01_3.png")
|
|
GUI:setContentSize(Image_1, 331, 36)
|
|
GUI:setIgnoreContentAdaptWithSize(Image_1, false)
|
|
GUI:setAnchorPoint(Image_1, 0.00, 0.00)
|
|
GUI:setTouchEnabled(Image_1, false)
|
|
GUI:setTag(Image_1, 0)
|
|
|
|
-- Create shenshou_Text
|
|
local shenshou_Text = GUI:Text_Create(Image_1, "shenshou_Text", 168, 17, 18, "#ffff00", [[青龙与白虎淬体达到10级后解锁护体神盾]])
|
|
GUI:Text_enableOutline(shenshou_Text, "#000000", 2)
|
|
GUI:setAnchorPoint(shenshou_Text, 0.50, 0.50)
|
|
GUI:setTouchEnabled(shenshou_Text, false)
|
|
GUI:setTag(shenshou_Text, 0)
|
|
|
|
-- Create shenshou_item_bg
|
|
local shenshou_item_bg = GUI:Image_Create(Shenshou_node, "shenshou_item_bg", 0, 0, "res/public/icon_paihangbang_05.png")
|
|
GUI:setContentSize(shenshou_item_bg, 348, 86)
|
|
GUI:setIgnoreContentAdaptWithSize(shenshou_item_bg, false)
|
|
GUI:setAnchorPoint(shenshou_item_bg, 0.00, 0.00)
|
|
GUI:setTouchEnabled(shenshou_item_bg, false)
|
|
GUI:setTag(shenshou_item_bg, 0)
|
|
|
|
-- Create equip_bg_75
|
|
local equip_bg_75 = GUI:Image_Create(shenshou_item_bg, "equip_bg_75", 9, 9, "res/custom/35/50k1ryqyz0.png")
|
|
GUI:setAnchorPoint(equip_bg_75, 0.00, 0.00)
|
|
GUI:setTouchEnabled(equip_bg_75, false)
|
|
GUI:setTag(equip_bg_75, 0)
|
|
|
|
-- Create ItemShow_75
|
|
local ItemShow_75 = GUI:ItemShow_Create(equip_bg_75, "ItemShow_75", 35, 35, {index = 1, count = 1, look = true, bgVisible = false, color = 255})
|
|
GUI:setAnchorPoint(ItemShow_75, 0.50, 0.50)
|
|
GUI:setTag(ItemShow_75, 0)
|
|
|
|
-- Create equip_bg_76
|
|
local equip_bg_76 = GUI:Image_Create(shenshou_item_bg, "equip_bg_76", 96, 9, "res/custom/35/50k1ryqyz0.png")
|
|
GUI:setAnchorPoint(equip_bg_76, 0.00, 0.00)
|
|
GUI:setTouchEnabled(equip_bg_76, false)
|
|
GUI:setTag(equip_bg_76, 0)
|
|
|
|
-- Create ItemShow_76
|
|
local ItemShow_76 = GUI:ItemShow_Create(equip_bg_76, "ItemShow_76", 35, 35, {index = 1, count = 1, look = true, bgVisible = false, color = 255})
|
|
GUI:setAnchorPoint(ItemShow_76, 0.50, 0.50)
|
|
GUI:setTag(ItemShow_76, 0)
|
|
|
|
-- Create equip_bg_77
|
|
local equip_bg_77 = GUI:Image_Create(shenshou_item_bg, "equip_bg_77", 182, 9, "res/custom/35/50k1ryqyz0.png")
|
|
GUI:setAnchorPoint(equip_bg_77, 0.00, 0.00)
|
|
GUI:setTouchEnabled(equip_bg_77, false)
|
|
GUI:setTag(equip_bg_77, 0)
|
|
|
|
-- Create ItemShow_77
|
|
local ItemShow_77 = GUI:ItemShow_Create(equip_bg_77, "ItemShow_77", 35, 35, {index = 1, count = 1, look = true, bgVisible = false, color = 255})
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GUI:setAnchorPoint(ItemShow_77, 0.50, 0.50)
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GUI:setTag(ItemShow_77, 0)
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|
|
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-- Create equip_bg_78
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local equip_bg_78 = GUI:Image_Create(shenshou_item_bg, "equip_bg_78", 269, 9, "res/custom/35/50k1ryqyz0.png")
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GUI:setAnchorPoint(equip_bg_78, 0.00, 0.00)
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GUI:setTouchEnabled(equip_bg_78, false)
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GUI:setTag(equip_bg_78, 0)
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|
|
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-- Create ItemShow_78
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local ItemShow_78 = GUI:ItemShow_Create(equip_bg_78, "ItemShow_78", 35, 35, {index = 1, count = 1, look = true, bgVisible = false, color = 255})
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GUI:setAnchorPoint(ItemShow_78, 0.50, 0.50)
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GUI:setTag(ItemShow_78, 0)
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|
|
|
-- Create Image_2
|
|
local Image_2 = GUI:Image_Create(Shenshou_node, "Image_2", 18, 124, "res/custom/35/5.png")
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|
GUI:setAnchorPoint(Image_2, 0.00, 0.00)
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GUI:setTouchEnabled(Image_2, false)
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|
GUI:setTag(Image_2, 0)
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|
|
|
ui.update(__data__)
|
|
return EquipUI
|
|
end
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|
|
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function ui.update(data)
|
|
for _, func in pairs(FUNCQUEUE) do
|
|
if func then func(data) end
|
|
end
|
|
end
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|
|
|
return ui
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