bayuMIR/client/dev/GUIExport/player/player_equip_node_win32.lua
2026-06-12 02:32:15 +08:00

611 lines
24 KiB
Lua

local ui = {}
local _V = function(...) return SL:GetMetaValue(...) end
local FUNCQUEUE = {}
local TAGOBJ = {}
function ui.init(parent, __data__, __update__)
if __update__ then return ui.update(__data__) end
-- Create EquipUI
local EquipUI = GUI:Layout_Create(parent, "EquipUI", 0, 0, 272, 349, false)
GUI:setChineseName(EquipUI, "玩家装备_组合")
GUI:setAnchorPoint(EquipUI, 0.00, 0.00)
GUI:setTouchEnabled(EquipUI, false)
GUI:setTag(EquipUI, 137)
TAGOBJ["137"] = EquipUI
-- Create BG
local BG = GUI:Image_Create(EquipUI, "BG", 136, 174, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015001_1.jpg")
GUI:setChineseName(BG, "玩家装备_背景图")
GUI:setAnchorPoint(BG, 0.50, 0.50)
GUI:setTouchEnabled(BG, false)
GUI:setTag(BG, 62)
TAGOBJ["62"] = BG
-- Create Node_playerModel
local Node_playerModel = GUI:Node_Create(EquipUI, "Node_playerModel", 140, 138)
GUI:setChineseName(Node_playerModel, "玩家装备_裸模")
GUI:setTag(Node_playerModel, 139)
TAGOBJ["139"] = Node_playerModel
-- Create Panel_posEx0
local Panel_posEx0 = GUI:Layout_Create(EquipUI, "Panel_posEx0", 136, 120, 80, 144, false)
GUI:setChineseName(Panel_posEx0, "玩家装备_裸模位置")
GUI:setAnchorPoint(Panel_posEx0, 0.50, 0.50)
GUI:setTouchEnabled(Panel_posEx0, true)
GUI:setTag(Panel_posEx0, 140)
TAGOBJ["140"] = Panel_posEx0
-- Create Panel_posEx1
local Panel_posEx1 = GUI:Layout_Create(EquipUI, "Panel_posEx1", 80, 190, 60, 120, false)
GUI:setChineseName(Panel_posEx1, "玩家装备_武器位置")
GUI:setAnchorPoint(Panel_posEx1, 0.50, 0.50)
GUI:setTouchEnabled(Panel_posEx1, true)
GUI:setTag(Panel_posEx1, 141)
TAGOBJ["141"] = Panel_posEx1
-- Create Panel_pos16
local Panel_pos16 = GUI:Layout_Create(EquipUI, "Panel_pos16", 183, 132, 43, 71, false)
GUI:setChineseName(Panel_pos16, "玩家装备_盾牌")
GUI:setAnchorPoint(Panel_pos16, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos16, true)
GUI:setTag(Panel_pos16, 142)
TAGOBJ["142"] = Panel_pos16
-- Create Panel_pos4
local Panel_pos4 = GUI:Layout_Create(EquipUI, "Panel_pos4", 138, 207, 42, 42, false)
GUI:setChineseName(Panel_pos4, "玩家装备_头盔_组合")
GUI:setAnchorPoint(Panel_pos4, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos4, true)
GUI:setTag(Panel_pos4, 143)
TAGOBJ["143"] = Panel_pos4
-- Create PanelBg
local PanelBg = GUI:Image_Create(Panel_pos4, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_头盔_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 205)
GUI:setVisible(PanelBg, false)
TAGOBJ["205"] = PanelBg
-- Create DefaultIcon
local DefaultIcon = GUI:Image_Create(Panel_pos4, "DefaultIcon", 21, 21, "Default/ImageFile.png")
GUI:setChineseName(DefaultIcon, "玩家装备_头盔_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 206)
GUI:setVisible(DefaultIcon, false)
TAGOBJ["206"] = DefaultIcon
-- Create Panel_pos13
local Panel_pos13 = GUI:Layout_Create(EquipUI, "Panel_pos13", 138, 207, 42, 42, false)
GUI:setChineseName(Panel_pos13, "玩家装备_斗笠_组合")
GUI:setAnchorPoint(Panel_pos13, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos13, true)
GUI:setTag(Panel_pos13, 207)
TAGOBJ["207"] = Panel_pos13
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos13, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_斗笠_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 208)
GUI:setVisible(PanelBg, false)
TAGOBJ["208"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos13, "DefaultIcon", 21, 21, "Default/ImageFile.png")
GUI:setChineseName(DefaultIcon, "玩家装备_斗笠_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 209)
GUI:setVisible(DefaultIcon, false)
TAGOBJ["209"] = DefaultIcon
-- Create Panel_pos55
local Panel_pos55 = GUI:Layout_Create(EquipUI, "Panel_pos55", 138, 207, 42, 42, false)
GUI:setChineseName(Panel_pos55, "玩家装备_面巾_触摸位")
GUI:setAnchorPoint(Panel_pos55, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos55, true)
GUI:setTag(Panel_pos55, 145)
TAGOBJ["145"] = Panel_pos55
-- Create Panel_pos6
local Panel_pos6 = GUI:Layout_Create(EquipUI, "Panel_pos6", 24, 114, 42, 42, false)
GUI:setChineseName(Panel_pos6, "玩家装备_左手镯_组合")
GUI:setAnchorPoint(Panel_pos6, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos6, true)
GUI:setTag(Panel_pos6, 144)
TAGOBJ["144"] = Panel_pos6
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos6, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_左手镯_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 145)
TAGOBJ["145"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos6, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015034.png")
GUI:setChineseName(DefaultIcon, "玩家装备_左手镯_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 146)
TAGOBJ["146"] = DefaultIcon
-- Create Panel_pos8
local Panel_pos8 = GUI:Layout_Create(EquipUI, "Panel_pos8", 24, 69, 42, 42, false)
GUI:setChineseName(Panel_pos8, "玩家装备_左戒指_组合")
GUI:setAnchorPoint(Panel_pos8, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos8, true)
GUI:setTag(Panel_pos8, 148)
TAGOBJ["148"] = Panel_pos8
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos8, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_左戒指_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 149)
TAGOBJ["149"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos8, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015035.png")
GUI:setChineseName(DefaultIcon, "玩家装备_左戒指_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 150)
TAGOBJ["150"] = DefaultIcon
-- Create Panel_pos7
local Panel_pos7 = GUI:Layout_Create(EquipUI, "Panel_pos7", 248, 69, 42, 42, false)
GUI:setChineseName(Panel_pos7, "玩家装备_右戒指_组合")
GUI:setAnchorPoint(Panel_pos7, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos7, true)
GUI:setTag(Panel_pos7, 152)
TAGOBJ["152"] = Panel_pos7
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos7, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_右戒指_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 153)
TAGOBJ["153"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos7, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015035.png")
GUI:setChineseName(DefaultIcon, "玩家装备_右戒指_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 154)
TAGOBJ["154"] = DefaultIcon
-- Create Panel_pos5
local Panel_pos5 = GUI:Layout_Create(EquipUI, "Panel_pos5", 248, 114, 42, 42, false)
GUI:setChineseName(Panel_pos5, "玩家装备_右手镯_组合")
GUI:setAnchorPoint(Panel_pos5, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos5, true)
GUI:setTag(Panel_pos5, 156)
TAGOBJ["156"] = Panel_pos5
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos5, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_右手镯_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 157)
TAGOBJ["157"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos5, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015034.png")
GUI:setChineseName(DefaultIcon, "玩家装备_右手镯_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 158)
TAGOBJ["158"] = DefaultIcon
-- Create Panel_pos2
local Panel_pos2 = GUI:Layout_Create(EquipUI, "Panel_pos2", 248, 160, 42, 42, false)
GUI:setChineseName(Panel_pos2, "玩家装备_勋章_组合")
GUI:setAnchorPoint(Panel_pos2, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos2, true)
GUI:setTag(Panel_pos2, 160)
TAGOBJ["160"] = Panel_pos2
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos2, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_勋章_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 161)
TAGOBJ["161"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos2, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015033.png")
GUI:setChineseName(DefaultIcon, "玩家装备_勋章_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 162)
TAGOBJ["162"] = DefaultIcon
-- Create Panel_pos3
local Panel_pos3 = GUI:Layout_Create(EquipUI, "Panel_pos3", 248, 205, 42, 42, false)
GUI:setChineseName(Panel_pos3, "玩家装备_项链_组合")
GUI:setAnchorPoint(Panel_pos3, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos3, true)
GUI:setTag(Panel_pos3, 164)
TAGOBJ["164"] = Panel_pos3
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos3, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_项链_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 165)
TAGOBJ["165"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos3, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015032.png")
GUI:setChineseName(DefaultIcon, "玩家装备_项链_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 166)
TAGOBJ["166"] = DefaultIcon
-- Create Panel_pos14
local Panel_pos14 = GUI:Layout_Create(EquipUI, "Panel_pos14", 24, 24, 42, 42, false)
GUI:setChineseName(Panel_pos14, "玩家装备_战鼓_组合")
GUI:setAnchorPoint(Panel_pos14, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos14, true)
GUI:setTag(Panel_pos14, 201)
TAGOBJ["201"] = Panel_pos14
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos14, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_战鼓_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 202)
TAGOBJ["202"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos14, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015040.png")
GUI:setChineseName(DefaultIcon, "玩家装备_战鼓_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 203)
TAGOBJ["203"] = DefaultIcon
-- Create Panel_pos15
local Panel_pos15 = GUI:Layout_Create(EquipUI, "Panel_pos15", 248, 24, 42, 42, false)
GUI:setChineseName(Panel_pos15, "玩家装备_坐骑_组合")
GUI:setAnchorPoint(Panel_pos15, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos15, true)
GUI:setTag(Panel_pos15, 205)
TAGOBJ["205"] = Panel_pos15
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos15, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_坐骑_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 206)
TAGOBJ["206"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos15, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015041.png")
GUI:setChineseName(DefaultIcon, "玩家装备_坐骑_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 207)
TAGOBJ["207"] = DefaultIcon
-- Create Panel_pos12
local Panel_pos12 = GUI:Layout_Create(EquipUI, "Panel_pos12", 204, 24, 42, 42, false)
GUI:setChineseName(Panel_pos12, "玩家装备_魔血石_组合")
GUI:setAnchorPoint(Panel_pos12, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos12, true)
GUI:setTag(Panel_pos12, 168)
TAGOBJ["168"] = Panel_pos12
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos12, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_魔血石_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 169)
TAGOBJ["169"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos12, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015039.png")
GUI:setChineseName(DefaultIcon, "玩家装备_魔血石_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 170)
TAGOBJ["170"] = DefaultIcon
-- Create Panel_pos11
local Panel_pos11 = GUI:Layout_Create(EquipUI, "Panel_pos11", 159, 24, 42, 42, false)
GUI:setChineseName(Panel_pos11, "玩家装备_靴子_组合")
GUI:setAnchorPoint(Panel_pos11, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos11, true)
GUI:setTag(Panel_pos11, 172)
TAGOBJ["172"] = Panel_pos11
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos11, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_靴子_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 173)
TAGOBJ["173"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos11, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015037.png")
GUI:setChineseName(DefaultIcon, "玩家装备_靴子_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 174)
TAGOBJ["174"] = DefaultIcon
-- Create Panel_pos10
local Panel_pos10 = GUI:Layout_Create(EquipUI, "Panel_pos10", 115, 24, 42, 42, false)
GUI:setChineseName(Panel_pos10, "玩家装备_腰带_组合")
GUI:setAnchorPoint(Panel_pos10, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos10, true)
GUI:setTag(Panel_pos10, 176)
TAGOBJ["176"] = Panel_pos10
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos10, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_腰带_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 177)
TAGOBJ["177"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos10, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015038.png")
GUI:setChineseName(DefaultIcon, "玩家装备_腰带_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 178)
TAGOBJ["178"] = DefaultIcon
-- Create Panel_pos9
local Panel_pos9 = GUI:Layout_Create(EquipUI, "Panel_pos9", 69, 24, 42, 42, false)
GUI:setChineseName(Panel_pos9, "玩家装备_护身符_组合")
GUI:setAnchorPoint(Panel_pos9, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos9, true)
GUI:setTag(Panel_pos9, 180)
TAGOBJ["180"] = Panel_pos9
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos9, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_护身符_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 181)
TAGOBJ["181"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos9, "DefaultIcon", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/1900015036.png")
GUI:setChineseName(DefaultIcon, "玩家装备_护身符_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 182)
TAGOBJ["182"] = DefaultIcon
-- Create Node_6
local Node_6 = GUI:Node_Create(EquipUI, "Node_6", 24, 114)
GUI:setChineseName(Node_6, "玩家装备_左手镯_位置")
GUI:setTag(Node_6, 147)
TAGOBJ["147"] = Node_6
-- Create Node_8
local Node_8 = GUI:Node_Create(EquipUI, "Node_8", 24, 69)
GUI:setChineseName(Node_8, "玩家装备_左戒指_位置")
GUI:setTag(Node_8, 151)
TAGOBJ["151"] = Node_8
-- Create Node_7
local Node_7 = GUI:Node_Create(EquipUI, "Node_7", 248, 69)
GUI:setChineseName(Node_7, "玩家装备_右戒指_位置")
GUI:setTag(Node_7, 155)
TAGOBJ["155"] = Node_7
-- Create Node_5
local Node_5 = GUI:Node_Create(EquipUI, "Node_5", 248, 114)
GUI:setChineseName(Node_5, "玩家装备_右手镯_位置")
GUI:setTag(Node_5, 159)
TAGOBJ["159"] = Node_5
-- Create Node_2
local Node_2 = GUI:Node_Create(EquipUI, "Node_2", 248, 160)
GUI:setChineseName(Node_2, "玩家装备_勋章_位置")
GUI:setTag(Node_2, 163)
TAGOBJ["163"] = Node_2
-- Create Node_3
local Node_3 = GUI:Node_Create(EquipUI, "Node_3", 248, 205)
GUI:setChineseName(Node_3, "玩家装备_项链_位置")
GUI:setTag(Node_3, 167)
TAGOBJ["167"] = Node_3
-- Create Node_4
local Node_4 = GUI:Node_Create(EquipUI, "Node_4", 138, 207)
GUI:setChineseName(Node_4, "玩家装备_头盔_位置")
GUI:setTag(Node_4, 210)
TAGOBJ["210"] = Node_4
-- Create Node_13
local Node_13 = GUI:Node_Create(EquipUI, "Node_13", 138, 207)
GUI:setChineseName(Node_13, "玩家装备_斗笠_位置")
GUI:setTag(Node_13, 211)
TAGOBJ["211"] = Node_13
-- Create Node_55
local Node_55 = GUI:Node_Create(EquipUI, "Node_55", 138, 207)
GUI:setChineseName(Node_55, "玩家装备_面巾_位置(只能放头上)")
GUI:setTag(Node_55, 146)
TAGOBJ["146"] = Node_55
-- Create Node_14
local Node_14 = GUI:Node_Create(EquipUI, "Node_14", 24, 24)
GUI:setChineseName(Node_14, "玩家装备_战鼓_位置")
GUI:setTag(Node_14, 204)
TAGOBJ["204"] = Node_14
-- Create Node_15
local Node_15 = GUI:Node_Create(EquipUI, "Node_15", 248, 24)
GUI:setChineseName(Node_15, "玩家装备_坐骑_位置")
GUI:setTag(Node_15, 208)
TAGOBJ["208"] = Node_15
-- Create Node_12
local Node_12 = GUI:Node_Create(EquipUI, "Node_12", 204, 24)
GUI:setChineseName(Node_12, "玩家装备_魔血石_位置")
GUI:setTag(Node_12, 171)
TAGOBJ["171"] = Node_12
-- Create Node_11
local Node_11 = GUI:Node_Create(EquipUI, "Node_11", 159, 24)
GUI:setChineseName(Node_11, "玩家装备_靴子_位置")
GUI:setTag(Node_11, 175)
TAGOBJ["175"] = Node_11
-- Create Node_10
local Node_10 = GUI:Node_Create(EquipUI, "Node_10", 115, 24)
GUI:setChineseName(Node_10, "玩家装备_腰带_位置")
GUI:setTag(Node_10, 179)
TAGOBJ["179"] = Node_10
-- Create Node_9
local Node_9 = GUI:Node_Create(EquipUI, "Node_9", 69, 24)
GUI:setChineseName(Node_9, "玩家装备_护身符_位置")
GUI:setTag(Node_9, 183)
TAGOBJ["183"] = Node_9
-- Create Text_guildinfo
local Text_guildinfo = GUI:Text_Create(EquipUI, "Text_guildinfo", 9, 335, 18, "#ffffff", [[]])
GUI:Text_enableOutline(Text_guildinfo, "#0e0e0e", 1)
GUI:setChineseName(Text_guildinfo, "玩家装备_行会信息")
GUI:setAnchorPoint(Text_guildinfo, 0.00, 0.50)
GUI:setTouchEnabled(Text_guildinfo, false)
GUI:setTag(Text_guildinfo, 138)
TAGOBJ["138"] = Text_guildinfo
-- Create Best_ringBox
local Best_ringBox = GUI:Layout_Create(EquipUI, "Best_ringBox", 224, 233, 46, 36, false)
GUI:setChineseName(Best_ringBox, "玩家装备_首饰盒组合")
GUI:setAnchorPoint(Best_ringBox, 0.00, 0.00)
GUI:setTouchEnabled(Best_ringBox, true)
GUI:setTag(Best_ringBox, 184)
TAGOBJ["184"] = Best_ringBox
-- Create Image_box
local Image_box = GUI:Image_Create(Best_ringBox, "Image_box", 22, 20, "res/private/player_best_rings_ui/player_best_rings_ui_win32/btn_jewelry_1_0.png")
GUI:setChineseName(Image_box, "玩家装备_首饰盒")
GUI:setAnchorPoint(Image_box, 0.50, 0.50)
GUI:setTouchEnabled(Image_box, false)
GUI:setTag(Image_box, 185)
TAGOBJ["185"] = Image_box
-- Create Panel_pos1
local Panel_pos1 = GUI:Layout_Create(EquipUI, "Panel_pos1", 24, 205, 42, 42, false)
GUI:setChineseName(Panel_pos1, "玩家装备_武器_组合")
GUI:setAnchorPoint(Panel_pos1, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos1, true)
GUI:setTag(Panel_pos1, 69)
TAGOBJ["69"] = Panel_pos1
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos1, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_武器_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 70)
TAGOBJ["70"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos1, "DefaultIcon", 21, 21, "res/public/0.png")
GUI:setChineseName(DefaultIcon, "玩家装备_武器_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 81)
TAGOBJ["81"] = DefaultIcon
-- Create Node_1
local Node_1 = GUI:Node_Create(EquipUI, "Node_1", 24, 205)
GUI:setChineseName(Node_1, "玩家装备_武器_位置")
GUI:setTag(Node_1, 71)
TAGOBJ["71"] = Node_1
-- Create Panel_pos0
local Panel_pos0 = GUI:Layout_Create(EquipUI, "Panel_pos0", 24, 160, 42, 42, false)
GUI:setChineseName(Panel_pos0, "玩家装备_衣服_组合")
GUI:setAnchorPoint(Panel_pos0, 0.50, 0.50)
GUI:setTouchEnabled(Panel_pos0, true)
GUI:setTag(Panel_pos0, 69)
TAGOBJ["69"] = Panel_pos0
-- Create PanelBg
PanelBg = GUI:Image_Create(Panel_pos0, "PanelBg", 21, 21, "res/private/player_main_layer_ui/player_main_layer_ui_win32/icon_chenghd_03.png")
GUI:setChineseName(PanelBg, "玩家装备_衣服_物品框")
GUI:setAnchorPoint(PanelBg, 0.50, 0.50)
GUI:setTouchEnabled(PanelBg, false)
GUI:setTag(PanelBg, 70)
TAGOBJ["70"] = PanelBg
-- Create DefaultIcon
DefaultIcon = GUI:Image_Create(Panel_pos0, "DefaultIcon", 21, 21, "res/public/0.png")
GUI:setChineseName(DefaultIcon, "玩家装备_衣服_图标")
GUI:setAnchorPoint(DefaultIcon, 0.50, 0.50)
GUI:setTouchEnabled(DefaultIcon, false)
GUI:setTag(DefaultIcon, 81)
TAGOBJ["81"] = DefaultIcon
-- Create Node_0
local Node_0 = GUI:Node_Create(EquipUI, "Node_0", 24, 160)
GUI:setChineseName(Node_0, "玩家装备_衣服_位置")
GUI:setTag(Node_0, 71)
TAGOBJ["71"] = Node_0
-- Create tejie_btn
local tejie_btn = GUI:Button_Create(EquipUI, "tejie_btn", 228, 269, "res/private/player_equip_node/1.png")
GUI:Button_loadTexturePressed(tejie_btn, "res/private/player_equip_node/2.png")
GUI:Button_setTitleText(tejie_btn, [[]])
GUI:Button_setTitleColor(tejie_btn, "#ffffff")
GUI:Button_setTitleFontSize(tejie_btn, 16)
GUI:Button_titleEnableOutline(tejie_btn, "#000000", 1)
GUI:setAnchorPoint(tejie_btn, 0.00, 0.00)
GUI:setScale(tejie_btn, 0.60)
GUI:setTouchEnabled(tejie_btn, true)
GUI:setTag(tejie_btn, 0)
-- Create zhibao_btn
local zhibao_btn = GUI:Button_Create(EquipUI, "zhibao_btn", 228, 306, "res/private/player_equip_node/3.png")
GUI:Button_loadTexturePressed(zhibao_btn, "res/private/player_equip_node/4.png")
GUI:Button_setTitleText(zhibao_btn, [[]])
GUI:Button_setTitleColor(zhibao_btn, "#ffffff")
GUI:Button_setTitleFontSize(zhibao_btn, 16)
GUI:Button_titleEnableOutline(zhibao_btn, "#000000", 1)
GUI:setAnchorPoint(zhibao_btn, 0.00, 0.00)
GUI:setScale(zhibao_btn, 0.60)
GUI:setTouchEnabled(zhibao_btn, true)
GUI:setTag(zhibao_btn, 0)
ui.update(__data__)
return EquipUI
end
function ui.update(data)
for _, func in pairs(FUNCQUEUE) do
if func then func(data) end
end
end
return ui