bayuMIR/client/dev/GUILayout/game/A/WuqiJinJieOBJ.lua
2026-06-12 02:32:15 +08:00

175 lines
4.9 KiB
Lua

WuqiJinJieOBJ = Up_BaseClassOBJ:new()
WuqiJinJieOBJ.__cname = "WuqiJinJieOBJ"
-- 配置文件
WuqiJinJieOBJ.cfg = {}
function WuqiJinJieOBJ:main(arg1, arg2, arg3, data)
local parent = GUI:Win_Create(self.__cname, 0, 0, 0, 0, false, false, true, false)
if data and data.npcid then
GUI:Win_BindNPC(parent, data.npcid)
end
GUI:LoadExport(parent, "game/A/WuqiJinJieUI")
self._parent = parent
self.ui = GUI:ui_delegate(parent)
--- 窗口初始化居中与动作
ssrUIManager:OpenAlgin(self)
--背景图关闭
GUI:addOnClickEvent(self.ui.bg_close, function()
GUI:Win_Close(self._parent)
end)
--关闭按钮背景板关闭
GUI:addOnClickEvent(self.ui.btn_close, function()
GUI:Win_Close(self._parent)
end)
---* 绑定事件
self:EventBind()
if data and data.cfg then
WuqiJinJieOBJ.cfg = data.cfg
end
self:updata()
end
function WuqiJinJieOBJ:updata(num)
num = num or 1
self.z_select = num
GUI:ListView_removeAllItems(self.ui.ListView_1)
for i, v in ipairs(self.cfg) do
local z_btn = string.format("z_btn_%s", i)
self.ui[z_btn] = GUI:Button_Create(self.ui.ListView_1, z_btn, 0, 0, string.format("res/custom/08/%d.png",num == i and 1 or 3))
GUI:Button_setTitleText(self.ui[z_btn], v.name)
GUI:Button_setTitleColor(self.ui[z_btn], num == i and "#fffffff" or "#C0C0C0")
GUI:Button_setTitleFontSize(self.ui[z_btn], 16)
GUI:Button_titleEnableOutline(self.ui[z_btn], "#000000", 2)
GUI:addOnClickEvent(self.ui[z_btn], function()
GUI:Button_loadTextureNormal(self.ui[string.format("z_btn_%s", self.z_select)], string.format("res/custom/08/%d.png",3))
GUI:Button_setTitleColor(self.ui[string.format("z_btn_%s", self.z_select)], "#C0C0C0")
GUI:Button_loadTextureNormal(self.ui[z_btn], string.format("res/custom/08/%d.png",1))
GUI:Button_setTitleColor(self.ui[z_btn], "#fffffff")
self.z_select = i
self:show(i)
end)
end
self:show(num)
end
function WuqiJinJieOBJ:show(num)
if not num then
return
end
local cfg = self.cfg[num]
hk.reloadItemShow(self.ui.hc_item, cfg.name, 1)
for i = 1, 2, 1 do
local xh_item = string.format("xh_%s", i)
hk.reloadItemShow(self.ui[xh_item], cfg.xh[1][1], 1)
end
local xh_item = string.format("xh_%s", 3)
hk.reloadItemShow(self.ui[xh_item], cfg.xh[2][1], cfg.xh[2][2])
GUI:Text_setString(self.ui.Text_1, cfg.gl.."%")
GUI:addOnClickEvent(self.ui.Button, function()
ssrMessage:SubLink("WuqiJinJieOBJ_up",num)
end)
---* 初始化红点
self:reddot()
end
function WuqiJinJieOBJ:reddot()
for i, v in ipairs(self.cfg) do
local z_btn = string.format("z_btn_%s", i)
local z_btn_red = string.format("z_btn_red_%d", i)
if hk.checkcontion(v.xh) then
if GUI:Win_IsNull(self.ui[z_btn_red]) then
local button_size = GUI:getContentSize(self.ui[z_btn])
self.ui[z_btn_red] = GUI:Image_Create(self.ui[z_btn], z_btn_red, button_size.width - 20,button_size.height - 20, "res/public/btn_npcfh_04.png")
end
else
if GUI:Win_IsNotNull(self.ui[z_btn_red]) then
GUI:removeFromParent(self.ui[z_btn_red])
end
end
if self.z_select == i then
local up_red = string.format("up_red_%d", 1)
if hk.checkcontion(v.xh) then
if GUI:Win_IsNull(self.ui[up_red]) then
local button_size = GUI:getContentSize(self.ui.Button)
self.ui[up_red] = GUI:Image_Create(self.ui.Button, up_red, button_size.width - 20,button_size.height - 20, "res/public/btn_npcfh_04.png")
end
else
if GUI:Win_IsNotNull(self.ui[up_red]) then
GUI:removeFromParent(self.ui[up_red])
end
end
end
end
end
------------------------网络消息------------------------
function WuqiJinJieOBJ:upBool(arg1, arg2, arg3, data)
if GUI:Win_IsNotNull(self._parent) and data then
self:screffects(data[1])
end
end
---* 注册事件
function WuqiJinJieOBJ:EventBind()
local function WuqiJinJieOBJ_bag_del_Reload()
if GUI:Win_IsNotNull(self._parent) then
self:show(self.z_select)
end
end
SL:RegisterLUAEvent(LUA_EVENT_BAG_ITEM_CHANGE, self.__cname, WuqiJinJieOBJ_bag_del_Reload)
--关闭窗口
SL:RegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname, function(widgetName)
self:OnClose(widgetName)
end)
end
--关闭窗口
function WuqiJinJieOBJ:OnClose(widgetName)
if widgetName == self.__cname then
self:UnRegisterEvent()
end
end
function WuqiJinJieOBJ:UnRegisterEvent()
SL:UnRegisterLUAEvent(LUA_EVENT_BAG_ITEM_CHANGE, self.__cname)
SL:UnRegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname)
end
return WuqiJinJieOBJ