bayuMIR/client/dev/GUILayout/game/B/ShenJiaJinJieOBJ.lua
2026-06-12 02:32:15 +08:00

120 lines
3.9 KiB
Lua

ShenJiaJinJieOBJ = Up_BaseClassOBJ:new()
ShenJiaJinJieOBJ.__cname = "ShenJiaJinJieOBJ"
-- 配置文件
ShenJiaJinJieOBJ.cfg = {}
ShenJiaJinJieOBJ.UIfile = "game/B/ShenJiaJinJieUI"
ShenJiaJinJieOBJ.leftNum = 6
ShenJiaJinJieOBJ.id = 1 --当前选中按钮 id
function ShenJiaJinJieOBJ:updata()
self.id = self.id or 1
local listview = self.ui.btn_ListView
local imgDir = "res/custom/40/btn/"
GUI:ListView_removeAllItems(listview)
for i = 1, 6 do
local btnKey = string.format("list_btn_%d", i)
local isSelected = (self.id == i)
self.ui[btnKey] = GUI:Button_Create(listview, btnKey, 0, 0,
string.format("%s%s.png", imgDir, isSelected and tostring(i) or (i .. "a")))
GUI:addOnClickEvent(self.ui[btnKey], function()
if self.id == i then return end --重复点击不刷新
local oldId = self.id
self.id = i
--旧按钮换为非选中态
GUI:Button_loadTextures(self.ui[string.format("list_btn_%d", oldId)],
string.format("%s%s.png", imgDir, oldId .. "a"), "", "", 0)
--新按钮换为选中态
GUI:Button_loadTextures(self.ui[btnKey],
string.format("%s%s.png", imgDir, tostring(i)), "", "", 0)
self:init()
end)
end
self:init()
end
function ShenJiaJinJieOBJ:init()
local cfg = self.cfg[self.id]
SL:dump(cfg)
if GUI:Win_IsNotNull(self.ui.ItemShow) then
GUI:removeFromParent(self.ui.ItemShow)
end
self.ui.ItemShow = GUI:ItemShow_Create(self.ui.img_bg, "ItemShow", 470, 290,
{ index = SL:GetMetaValue("ITEM_INDEX_BY_NAME", cfg.name), count = 1, look = true, bgVisible = false, color = 255 })
GUI:setAnchorPoint(self.ui.ItemShow, 0.50, 0.50)
GUI:removeAllChildren(self.ui.cost_Layout)
for i, v in ipairs(cfg.cost or {}) do
local costItemBg = string.format("costItemBg_%d", i)
self.ui[costItemBg] = GUI:Image_Create(self.ui.cost_Layout, costItemBg, 0, 0, "res/public/1900000651_1.png")
GUI:Win_SetParam(self.ui[costItemBg], i)
local bg_size = GUI:getContentSize(self.ui[costItemBg])
local costItem = string.format("costItem_%d", i)
self.ui[costItem] = GUI:ItemShow_Create(self.ui[costItemBg], costItem, bg_size.width / 2, bg_size.height / 2,
{ index = SL:GetMetaValue("ITEM_INDEX_BY_NAME", v.itemname), count = v.itemnum, look = true, bgVisible = false, color = 255 })
GUI:setAnchorPoint(self.ui[costItem], 0.50, 0.50)
end
GUI:UserUILayout(self.ui.cost_Layout, {
dir = 2,
addDir = 2,
interval = 1,
gap = { x = 30 },
sortfunc = function(lists)
table.sort(lists, function(a, b)
return (GUI:Win_GetParam(a) or 0) > (GUI:Win_GetParam(b) or 0)
end)
end
})
GUI:Text_setString(self.ui.Text_success, string.format("成功率:%d%%", cfg.success))
GUI:addOnClickEvent(self.ui.up_btn, function()
ssrMessage:SubLink(string.format("%s_%s", self.__cname, "up"), self.id)
end)
end
---* 注册事件
function ShenJiaJinJieOBJ:EventBind()
local function ShenJiaJinJieOBJ_EQUIP_CHANGE(data)
if GUI:Win_IsNotNull(self._parent) then
if data.Where == 16 then
self:updata()
end
end
end
SL:RegisterLUAEvent(LUA_EVENT_PLAYER_EQUIP_CHANGE, self.__cname, ShenJiaJinJieOBJ_EQUIP_CHANGE)
--关闭窗口
SL:RegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname, function(widgetName)
self:OnClose(widgetName)
end)
end
--关闭窗口
function ShenJiaJinJieOBJ:OnClose(widgetName)
if widgetName == self.__cname then
self:UnRegisterEvent()
end
end
function ShenJiaJinJieOBJ:UnRegisterEvent()
SL:UnRegisterLUAEvent(LUA_EVENT_PLAYER_EQUIP_CHANGE, self.__cname)
SL:UnRegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname)
end
return ShenJiaJinJieOBJ