bayuMIR/client/dev/GUILayout/game/A/StrategyOBJ.lua
2026-06-17 18:29:12 +08:00

55 lines
1.2 KiB
Lua

StrategyOBJ = {}
StrategyOBJ.__cname = "StrategyOBJ"
function StrategyOBJ:main()
-- 窗口已存在则关闭重建
if GUI:Win_IsNotNull(self._parent) then
GUI:Win_Close(self._parent)
end
local parent = GUI:Win_Create(self.__cname, 0, 0, 0, 0, false, false, true, false)
GUI:LoadExport(parent, "game/A/StrategyUI")
self._parent = parent
self.ui = GUI:ui_delegate(parent)
-- 窗口初始化居中
ssrUIManager:OpenAlgin(self)
-- 背景图点击关闭
GUI:addOnClickEvent(self.ui.bg_close, function()
GUI:Win_Close(self._parent)
end)
-- 关闭按钮点击关闭
GUI:addOnClickEvent(self.ui.btn_close, function()
GUI:Win_Close(self._parent)
end)
-- 注册事件
self:EventBind()
end
---* 注册事件
function StrategyOBJ:EventBind()
-- 关闭窗口事件
SL:RegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname, function(widgetName)
self:OnClose(widgetName)
end)
end
-- 关闭窗口回调
function StrategyOBJ:OnClose(widgetName)
if widgetName == self.__cname then
self:UnRegisterEvent()
end
end
-- 注销事件
function StrategyOBJ:UnRegisterEvent()
SL:UnRegisterLUAEvent(LUA_EVENT_CLOSEWIN, self.__cname)
end
return StrategyOBJ