46 lines
1.5 KiB
Lua
46 lines
1.5 KiB
Lua
local ui = {}
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local _V = function(...) return SL:GetMetaValue(...) end
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local FUNCQUEUE = {}
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local TAGOBJ = {}
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function ui.init(parent, __data__, __update__)
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if __update__ then return ui.update(__data__) end
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-- Create c_bg_img
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local c_bg_img = GUI:Image_Create(parent, "c_bg_img", 0, 0, "res/custom/02/5.png")
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GUI:setAnchorPoint(c_bg_img, 0.50, 0.50)
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GUI:setTouchEnabled(c_bg_img, false)
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GUI:setTag(c_bg_img, -1)
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-- Create TextInput
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local TextInput = GUI:TextInput_Create(c_bg_img, "TextInput", 144, 284, 170, 25, 16)
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GUI:TextInput_setString(TextInput, "")
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GUI:TextInput_setPlaceHolder(TextInput, "请输入 cdk")
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GUI:TextInput_setFontColor(TextInput, "#ffffff")
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GUI:TextInput_setPlaceholderFontColor(TextInput, "#a6a6a6")
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GUI:TextInput_setInputMode(TextInput, 0)
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GUI:setAnchorPoint(TextInput, 0.00, 0.00)
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GUI:setTouchEnabled(TextInput, true)
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GUI:setTag(TextInput, 0)
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-- Create Button_1
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local Button_1 = GUI:Button_Create(c_bg_img, "Button_1", 346, 275, "res/custom/02/10.png")
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GUI:Button_loadTexturePressed(Button_1, "res/custom/02/12.png")
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GUI:Button_setTitleText(Button_1, [[]])
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GUI:Button_setTitleColor(Button_1, "#ffffff")
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GUI:Button_setTitleFontSize(Button_1, 16)
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GUI:Button_titleDisableOutLine(Button_1)
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GUI:setAnchorPoint(Button_1, 0.00, 0.00)
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GUI:setTouchEnabled(Button_1, true)
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GUI:setTag(Button_1, 0)
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ui.update(__data__)
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return c_bg_img
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end
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function ui.update(data)
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for _, func in pairs(FUNCQUEUE) do
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if func then func(data) end
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end
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end
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return ui
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