修复BOSS查询
This commit is contained in:
parent
b6387b7796
commit
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13 changed files with 8802 additions and 8704 deletions
6
.gitignore
vendored
6
.gitignore
vendored
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@ -6,7 +6,7 @@ Mirserver/Mir200/Log
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Mirserver/RunGate/Log
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Mirserver/RunGate/Log
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Mirserver/Log
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Mirserver/Log
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Mirserver/Mir200/UserData
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client/996M2资源集成工具
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client/996M2资源集成工具
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client/cache
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client/cache
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@ -23,3 +23,7 @@ client/dev/scripts/game_config/cfg_att_score.lua
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Mirserver/Mir200/!Setup.txt
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Mirserver/Mir200/!Setup.txt
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client/dev/scripts/game_config/cfg_equip.lua
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client/dev/scripts/game_config/cfg_equip.lua
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client/dev/scripts/game_config/cfg_npclist.lua
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client/dev/scripts/game_config/cfg_npclist.lua
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Mirserver/Mir200/!Setup.txt
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Mirserver/DBServer/dbsrc.ini
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client/env.json
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@ -3,7 +3,7 @@ ServerName=996Mir
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ServerAddr=127.0.0.1
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ServerAddr=127.0.0.1
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GatePort=7200
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GatePort=7200
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GateAddr=127.0.0.1
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GateAddr=127.0.0.1
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ServerPath=E:\传奇版本\bayuMir\Mirserver\DBServer\
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ServerPath=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\DBServer\
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plateformid=1881
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plateformid=1881
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DynamicIPMode=0
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DynamicIPMode=0
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Attack=0
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Attack=0
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@ -28,12 +28,12 @@ ServerID=1881
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ServerType=0
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ServerType=0
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[DBSetup]
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[DBSetup]
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HeroDBName=box
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HeroDBName=box_6
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SQLIP=127.0.0.1
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SQLIP=10.10.10.1
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SQLUSERNAME=sa
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SQLUSERNAME=sa
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SQLPASSWORD=www.996m2.com
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SQLPASSWORD=www.996m2.com
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SQLPORT=1433
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SQLPORT=1433
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[DB]
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[DB]
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LogDir=E:\传奇版本\bayuMir\Mirserver\DBServer\\Log\
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LogDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\DBServer\\Log\
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@ -221,18 +221,18 @@ BoneKingMonster1=BoneCaptain
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BoneKingMonster2=BoneArcher
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BoneKingMonster2=BoneArcher
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BoneKingMonster3=BoneSpearman
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BoneKingMonster3=BoneSpearman
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[Share]
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[Share]
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BaseDir=E:\传奇版本\bayuMir\Mirserver\Mir200\share\
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BaseDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\share\
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GuildDir=E:\传奇版本\bayuMir\Mirserver\Mir200\GuildBase\Guilds\
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GuildDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\GuildBase\Guilds\
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GuildFile=E:\传奇版本\bayuMir\Mirserver\Mir200\ShareV\
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GuildFile=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\ShareV\
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VentureDir=d:\Mirserver11\Mir200\ShareV\
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VentureDir=d:\Mirserver11\Mir200\ShareV\
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ConLogDir=E:\传奇版本\bayuMir\Mirserver\Mir200\ConLogDir\
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ConLogDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\ConLogDir\
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CastleDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Castle\
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CastleDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Castle\
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EnvirDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Envir\
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EnvirDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Envir\
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MapDir=E:\传奇版本\bayuMir\Mirserver\Mir200\map\
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MapDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\map\
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NoticeDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Notice\
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NoticeDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Notice\
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PlugDir=.\
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PlugDir=.\
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LogDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Log\
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LogDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Log\
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CastleFile=E:\传奇版本\bayuMir\Mirserver\Mir200\Castle\List.txt
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CastleFile=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Castle\List.txt
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PayMentPointName=秒卡点
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PayMentPointName=秒卡点
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ChatDir=.\ChatLog\
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ChatDir=.\ChatLog\
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GameGold=人民币
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GameGold=人民币
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68
Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_行会召唤地图令牌.lua
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68
Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_行会召唤地图令牌.lua
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@ -0,0 +1,68 @@
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-- cfg_行会召唤地图令牌
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local config = {
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[3] = {
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npcid = 0,
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cost = {},
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},
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["圣域"] = {
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npcid = 0,
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cost = {},
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},
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["赤月深处"] = {
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npcid = 0,
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cost = {},
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},
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["沃玛一层"] = {
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npcid = 0,
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cost = {},
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},
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["沃玛二层"] = {
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npcid = 0,
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cost = {},
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},
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["祖玛四层"] = {
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npcid = 0,
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cost = {},
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},
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["祖玛五层"] = {
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npcid = 0,
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cost = {},
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},
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["蜈蚣洞"] = {
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npcid = 0,
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cost = {},
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},
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["死亡棺材"] = {
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npcid = 0,
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cost = {},
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},
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["僵尸洞穴"] = {
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npcid = 0,
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cost = {},
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},
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["霸者大厅"] = {
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npcid = 0,
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cost = {},
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},
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["封魔殿"] = {
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npcid = 0,
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cost = {},
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},
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["卧龙山庄"] = {
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npcid = 0,
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cost = {},
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},
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["奴隶山谷"] = {
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npcid = 0,
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cost = {},
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},
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["海外仙岛"] = {
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npcid = 0,
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cost = {},
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},
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["神龙帝国"] = {
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npcid = 0,
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cost = {},
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},
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}
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return config
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@ -47,7 +47,7 @@ function BOSSqueryOBJ:reloadBossCache()
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name = info.name,
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name = info.name,
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level = info.level or "S¼¶",
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level = info.level or "S¼¶",
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alive = alive,
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alive = alive,
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reviveStamp = (not alive and respawnTime > 0) and (os.time() + respawnTime) or 0,
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reviveStamp = (not alive and respawnTime > 0 and respawnTime < 99999999) and (os.time() + respawnTime) or 0,
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appr = info.Appr or 0,
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appr = info.Appr or 0,
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})
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})
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end
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end
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@ -490,12 +490,17 @@ end
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function goto_hanghui(actor, mapid, x, y)
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function goto_hanghui(actor, mapid, x, y)
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Func.sendmsg9(actor, "[提示]:#70|正在前往行会召集令指定位置...")
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Func.sendmsg9(actor, "[提示]:#70|正在前往行会召集令指定位置...")
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MapCfg.gotomap(actor, mapid, x, y,5)
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MapCfg.gotomap(actor, mapid, x, y,5)
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end
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end
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function ClickOnItem:trigger(actor, item)
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function ClickOnItem:trigger(actor, item)
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local item_name = Item.GetNameByObj(actor, item)
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local item_name = Item.GetNameByObj(actor, item)
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local func = self.cfg[item_name]
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local func = self.cfg[item_name]
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@ -118,6 +118,7 @@ function PlayerLogin:Login(actor)
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end
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end
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end
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end
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GameEvent.add(EventCfg.onLogin, function(actor)
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GameEvent.add(EventCfg.onLogin, function(actor)
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PlayerLogin:Login(actor)
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PlayerLogin:Login(actor)
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end, PlayerLogin, 1)
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end, PlayerLogin, 1)
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@ -158,6 +158,8 @@ function BOSSqueryOBJ:buildCell(cellParent, item)
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GUI:setAnchorPoint(text_refresh, 0.00, 0.50)
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GUI:setAnchorPoint(text_refresh, 0.00, 0.50)
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GUI:Text_enableOutline(text_refresh, "#000000", 1)
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GUI:Text_enableOutline(text_refresh, "#000000", 1)
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SL:dump(item.respawnTime)
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-- 倒计时
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-- 倒计时
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local text_countdown = GUI:Text_Create(cell_bg, "text_countdown_" .. item.idx, 276, 28, 15, "#FFCC00", "")
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local text_countdown = GUI:Text_Create(cell_bg, "text_countdown_" .. item.idx, 276, 28, 15, "#FFCC00", "")
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GUI:setAnchorPoint(text_countdown, 0.00, 0.50)
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GUI:setAnchorPoint(text_countdown, 0.00, 0.50)
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -1 +1 @@
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{"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http:\/\/list.dhsf.xqhuyu.com\/testmodlist\/modlist_tool_11557.txt","resolution":"1024x768","channel":1}
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{"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http://list.dhsf.xqhuyu.com/testmodlist/modlist_tool_1942.txt","resolution":"1024x768","channel":1}
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18
csv/cfg_行会召唤地图令牌.csv
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18
csv/cfg_行会召唤地图令牌.csv
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@ -0,0 +1,18 @@
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序列,NPC触发,消耗_1_物品,消耗_1_数量,消耗_1_绑定规则
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序列,npcid,cost_1_name,cost_1_num,cost_1_bind
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3,0,,,
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圣域,0,,,
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赤月深处,0,,,
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沃玛一层,0,,,
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沃玛二层,0,,,
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祖玛四层,0,,,
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祖玛五层,0,,,
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蜈蚣洞,0,,,
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死亡棺材,0,,,
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僵尸洞穴,0,,,
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霸者大厅,0,,,
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封魔殿,0,,,
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卧龙山庄,0,,,
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奴隶山谷,0,,,
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海外仙岛,0,,,
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神龙帝国,0,,,
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