修复BOSS查询

This commit is contained in:
Admin 2026-06-18 14:01:18 +08:00
parent b6387b7796
commit bf179f1c8a
13 changed files with 8802 additions and 8704 deletions

6
.gitignore vendored
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@ -6,7 +6,7 @@ Mirserver/Mir200/Log
Mirserver/RunGate/Log
Mirserver/Log
Mirserver/Mir200/UserData
client/996M2资源集成工具
client/cache
@ -23,3 +23,7 @@ client/dev/scripts/game_config/cfg_att_score.lua
Mirserver/Mir200/!Setup.txt
client/dev/scripts/game_config/cfg_equip.lua
client/dev/scripts/game_config/cfg_npclist.lua
Mirserver/Mir200/!Setup.txt
Mirserver/DBServer/dbsrc.ini
client/env.json

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@ -3,7 +3,7 @@ ServerName=996Mir
ServerAddr=127.0.0.1
GatePort=7200
GateAddr=127.0.0.1
ServerPath=E:\传奇版本\bayuMir\Mirserver\DBServer\
ServerPath=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\DBServer\
plateformid=1881
DynamicIPMode=0
Attack=0
@ -28,12 +28,12 @@ ServerID=1881
ServerType=0
[DBSetup]
HeroDBName=box
SQLIP=127.0.0.1
HeroDBName=box_6
SQLIP=10.10.10.1
SQLUSERNAME=sa
SQLPASSWORD=www.996m2.com
SQLPORT=1433
[DB]
LogDir=E:\传奇版本\bayuMir\Mirserver\DBServer\\Log\
LogDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\DBServer\\Log\

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@ -221,18 +221,18 @@ BoneKingMonster1=BoneCaptain
BoneKingMonster2=BoneArcher
BoneKingMonster3=BoneSpearman
[Share]
BaseDir=E:\传奇版本\bayuMir\Mirserver\Mir200\share\
GuildDir=E:\传奇版本\bayuMir\Mirserver\Mir200\GuildBase\Guilds\
GuildFile=E:\传奇版本\bayuMir\Mirserver\Mir200\ShareV\
BaseDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\share\
GuildDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\GuildBase\Guilds\
GuildFile=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\ShareV\
VentureDir=d:\Mirserver11\Mir200\ShareV\
ConLogDir=E:\传奇版本\bayuMir\Mirserver\Mir200\ConLogDir\
CastleDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Castle\
EnvirDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Envir\
MapDir=E:\传奇版本\bayuMir\Mirserver\Mir200\map\
NoticeDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Notice\
ConLogDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\ConLogDir\
CastleDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Castle\
EnvirDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Envir\
MapDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\map\
NoticeDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Notice\
PlugDir=.\
LogDir=E:\传奇版本\bayuMir\Mirserver\Mir200\Log\
CastleFile=E:\传奇版本\bayuMir\Mirserver\Mir200\Castle\List.txt
LogDir=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Log\
CastleFile=F:\°ËÓò¹¥ËÙ\bayuMir\Mirserver\Mir200\Castle\List.txt
PayMentPointName=秒卡点
ChatDir=.\ChatLog\
GameGold=人民币

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@ -0,0 +1,68 @@
-- cfg_行会召唤地图令牌
local config = {
[3] = {
npcid = 0,
cost = {},
},
["圣域"] = {
npcid = 0,
cost = {},
},
["赤月深处"] = {
npcid = 0,
cost = {},
},
["沃玛一层"] = {
npcid = 0,
cost = {},
},
["沃玛二层"] = {
npcid = 0,
cost = {},
},
["祖玛四层"] = {
npcid = 0,
cost = {},
},
["祖玛五层"] = {
npcid = 0,
cost = {},
},
["蜈蚣洞"] = {
npcid = 0,
cost = {},
},
["死亡棺材"] = {
npcid = 0,
cost = {},
},
["僵尸洞穴"] = {
npcid = 0,
cost = {},
},
["霸者大厅"] = {
npcid = 0,
cost = {},
},
["封魔殿"] = {
npcid = 0,
cost = {},
},
["卧龙山庄"] = {
npcid = 0,
cost = {},
},
["奴隶山谷"] = {
npcid = 0,
cost = {},
},
["海外仙岛"] = {
npcid = 0,
cost = {},
},
["神龙帝国"] = {
npcid = 0,
cost = {},
},
}
return config

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@ -47,7 +47,7 @@ function BOSSqueryOBJ:reloadBossCache()
name = info.name,
level = info.level or "S¼¶",
alive = alive,
reviveStamp = (not alive and respawnTime > 0) and (os.time() + respawnTime) or 0,
reviveStamp = (not alive and respawnTime > 0 and respawnTime < 99999999) and (os.time() + respawnTime) or 0,
appr = info.Appr or 0,
})
end

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@ -490,12 +490,17 @@ end
function goto_hanghui(actor, mapid, x, y)
Func.sendmsg9(actor, "[提示]:#70|正在前往行会召集令指定位置...")
MapCfg.gotomap(actor, mapid, x, y,5)
end
function ClickOnItem:trigger(actor, item)
local item_name = Item.GetNameByObj(actor, item)
local func = self.cfg[item_name]

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@ -118,6 +118,7 @@ function PlayerLogin:Login(actor)
end
end
GameEvent.add(EventCfg.onLogin, function(actor)
PlayerLogin:Login(actor)
end, PlayerLogin, 1)

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@ -158,6 +158,8 @@ function BOSSqueryOBJ:buildCell(cellParent, item)
GUI:setAnchorPoint(text_refresh, 0.00, 0.50)
GUI:Text_enableOutline(text_refresh, "#000000", 1)
SL:dump(item.respawnTime)
-- 倒计时
local text_countdown = GUI:Text_Create(cell_bg, "text_countdown_" .. item.idx, 276, 28, 15, "#FFCC00", "")
GUI:setAnchorPoint(text_countdown, 0.00, 0.50)

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@ -1 +1 @@
{"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http:\/\/list.dhsf.xqhuyu.com\/testmodlist\/modlist_tool_11557.txt","resolution":"1024x768","channel":1}
{"gm":0,"signkey":"634eff98723b31da43ed35f0dd4edf36","oper_mode":1,"modlist":"http://list.dhsf.xqhuyu.com/testmodlist/modlist_tool_1942.txt","resolution":"1024x768","channel":1}

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@ -0,0 +1,18 @@
序列,NPC触发,消耗_1_物品,消耗_1_数量,消耗_1_绑定规则
序列,npcid,cost_1_name,cost_1_num,cost_1_bind
3,0,,,
圣域,0,,,
赤月深处,0,,,
沃玛一层,0,,,
沃玛二层,0,,,
祖玛四层,0,,,
祖玛五层,0,,,
蜈蚣洞,0,,,
死亡棺材,0,,,
僵尸洞穴,0,,,
霸者大厅,0,,,
封魔殿,0,,,
卧龙山庄,0,,,
奴隶山谷,0,,,
海外仙岛,0,,,
神龙帝国,0,,,
1 序列 NPC触发 消耗_1_物品 消耗_1_数量 消耗_1_绑定规则
2 序列 npcid cost_1_name cost_1_num cost_1_bind
3 3 0
4 圣域 0
5 赤月深处 0
6 沃玛一层 0
7 沃玛二层 0
8 祖玛四层 0
9 祖玛五层 0
10 蜈蚣洞 0
11 死亡棺材 0
12 僵尸洞穴 0
13 霸者大厅 0
14 封魔殿 0
15 卧龙山庄 0
16 奴隶山谷 0
17 海外仙岛 0
18 神龙帝国 0