bayuMIR/client/dev/GUIExport/game/A/YueKaUI.lua
2026-06-22 20:06:03 +08:00

125 lines
4.3 KiB
Lua

local ui = {}
local _V = function(...) return SL:GetMetaValue(...) end
local FUNCQUEUE = {}
local TAGOBJ = {}
function ui.init(parent, __data__, __update__)
if __update__ then return ui.update(__data__) end
-- Create Layer
local Layer = GUI:Node_Create(parent, "Layer", 0, 0)
GUI:setTag(Layer, -1)
-- Create bg_close
local bg_close = GUI:Layout_Create(Layer, "bg_close", 0, 0, 1136, 640, false)
GUI:Layout_setBackGroundColorType(bg_close, 1)
GUI:Layout_setBackGroundColor(bg_close, "#000000")
GUI:Layout_setBackGroundColorOpacity(bg_close, 0)
GUI:setAnchorPoint(bg_close, 0.00, 0.00)
GUI:setTouchEnabled(bg_close, true)
GUI:setTag(bg_close, -1)
-- Create nd_root
local nd_root = GUI:Node_Create(Layer, "nd_root", 568, 320)
GUI:setTag(nd_root, -1)
-- Create img_bg
local img_bg = GUI:Image_Create(nd_root, "img_bg", 0, 0, "res/custom/46/bg.png")
GUI:setAnchorPoint(img_bg, 0.50, 0.50)
GUI:setTouchEnabled(img_bg, true)
GUI:setTag(img_bg, -1)
-- Create btn_close
local btn_close = GUI:Button_Create(img_bg, "btn_close", 631, 354, "res/custom/46/close.png")
GUI:setContentSize(btn_close, 40, 40)
GUI:setIgnoreContentAdaptWithSize(btn_close, false)
GUI:Button_setTitleText(btn_close, [[]])
GUI:Button_setTitleColor(btn_close, "#ffffff")
GUI:Button_setTitleFontSize(btn_close, 14)
GUI:Button_titleDisableOutLine(btn_close)
GUI:setAnchorPoint(btn_close, 0.50, 0.50)
GUI:setTouchEnabled(btn_close, true)
GUI:setTag(btn_close, -1)
-- Create price_text
local price_text = GUI:Text_Create(img_bg, "price_text", 428, 147, 18, "#6d160c", [[赠送:10万绑定金币]])
GUI:Text_disableOutLine(price_text)
GUI:setAnchorPoint(price_text, 0.50, 0.50)
GUI:setTouchEnabled(price_text, false)
GUI:setTag(price_text, -1)
-- Create line
local line = GUI:Image_Create(img_bg, "line", 450, 295, "res/custom/46/line.png")
GUI:setAnchorPoint(line, 0.50, 0.50)
GUI:setScaleX(line, 0.62)
GUI:setTouchEnabled(line, false)
GUI:setTag(line, -1)
-- Create desc_1
local desc_1 = GUI:Text_Create(img_bg, "desc_1", 354, 239, 18, "#6d160c", [[有效期30天]])
GUI:Text_disableOutLine(desc_1)
GUI:setAnchorPoint(desc_1, 0.00, 0.50)
GUI:setTouchEnabled(desc_1, false)
GUI:setTag(desc_1, -1)
-- Create desc_2
local desc_2 = GUI:Text_Create(img_bg, "desc_2", 351, 208, 18, "#6d160c", [[可重复购买,时间叠加]])
GUI:Text_disableOutLine(desc_2)
GUI:setAnchorPoint(desc_2, 0.00, 0.50)
GUI:setTouchEnabled(desc_2, false)
GUI:setTag(desc_2, -1)
-- Create desc_3
local desc_3 = GUI:Text_Create(img_bg, "desc_3", 353, 178, 18, "#6d160c", [[掉落装备不绑定]])
GUI:Text_disableOutLine(desc_3)
GUI:setAnchorPoint(desc_3, 0.00, 0.50)
GUI:setTouchEnabled(desc_3, false)
GUI:setTag(desc_3, -1)
-- Create status_text
local status_text = GUI:Text_Create(img_bg, "status_text", 394, 98, 18, "#6d160c", [[0天]])
GUI:Text_disableOutLine(status_text)
GUI:setAnchorPoint(status_text, 0.50, 0.50)
GUI:setTouchEnabled(status_text, false)
GUI:setTag(status_text, -1)
-- Create buy_btn
local buy_btn = GUI:Button_Create(img_bg, "buy_btn", 523, 59, "res/custom/46/btn_buy.png")
GUI:Button_setTitleText(buy_btn, [[]])
GUI:Button_setTitleColor(buy_btn, "#ffffff")
GUI:Button_setTitleFontSize(buy_btn, 18)
GUI:Button_titleDisableOutLine(buy_btn)
GUI:setAnchorPoint(buy_btn, 0.50, 0.00)
GUI:setTouchEnabled(buy_btn, true)
GUI:setTag(buy_btn, -1)
-- Create tag_open
local tag_open = GUI:Image_Create(img_bg, "tag_open", 527, 80, "res/custom/46/tag_open.png")
GUI:setAnchorPoint(tag_open, 0.50, 0.50)
GUI:setTouchEnabled(tag_open, false)
GUI:setTag(tag_open, -1)
GUI:setVisible(tag_open, false)
-- Create tag_open_text
local tag_open_text = GUI:Text_Create(tag_open, "tag_open_text", 59, 26, 18, "#fff8cf", [[已开通]])
GUI:Text_enableOutline(tag_open_text, "#6d160c", 2)
GUI:setAnchorPoint(tag_open_text, 0.50, 0.50)
GUI:setTouchEnabled(tag_open_text, false)
GUI:setTag(tag_open_text, -1)
-- Create CostItem_1
local CostItem_1 = GUI:CostItem_Create(img_bg, "CostItem_1", 460, 118, {itemId = 2, itemCount = 680, itemScale = 0.6, titleText = "元宝", fontSize = 16, simplenum = 1})
GUI:setAnchorPoint(CostItem_1, 0.00, 0.50)
GUI:setTouchEnabled(CostItem_1, true)
GUI:setTag(CostItem_1, 0)
ui.update(__data__)
return Layer
end
function ui.update(data)
for _, func in pairs(FUNCQUEUE) do
if func then func(data) end
end
end
return ui