bayuMIR/Mirserver/Mir200/Envir/QuestDiary/cfgcsv/cfg_地图进入NPC.lua

2494 lines
No EOL
55 KiB
Lua

local config = {
[1] = {
npcid = 14,
name = "蜈蚣洞",
zstz = "进入条件:免费",
pos = {
[1] = "蜈蚣洞",
[2] = 202,
[3] = 213,
},
minimap = 25,
BOSS = {
[1] = {
[1] = 20078,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20046,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[2] = {
npcid = 15,
name = "沃玛一层",
zstz = "进入条件:免费",
pos = "沃玛一层",
minimap = 5,
BOSS = {
[1] = {
[1] = 10005,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 3021,
[2] = 4,
[3] = -20,
[4] = 70,
[5] = 1,
},
[3] = {
[1] = 20043,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[4] = {
[1] = 141,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[3] = {
npcid = 16,
name = "祖玛四层",
zstz = {
[1] = "要求等级:52",
[2] = "消耗:金币x500",
},
check = {
[1] = {
[1] = "检测等级",
[2] = 52,
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 500,
[3] = 1,
},
},
pos = {
[1] = "祖玛四层",
[2] = 168,
[3] = 215,
},
minimap = 24,
BOSS = {
[1] = {
[1] = 63,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 1226,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20072,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.8",
},
},
},
[4] = {
npcid = 17,
name = "僵尸洞",
zstz = {
[1] = "要求等级:54",
[2] = "消耗:金币x500",
},
check = {
[1] = {
[1] = "检测等级",
[2] = 54,
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 500,
[3] = 1,
},
},
pos = {
[1] = "僵尸洞",
[2] = 27,
[3] = 180,
},
minimap = 7,
BOSS = {
[1] = {
[1] = 3035,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 3033,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = 1,
},
[3] = {
[1] = 20073,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[5] = {
npcid = 18,
name = "赤月深处",
zstz = {
[1] = "要求等级:56",
[2] = "消耗:金币x500",
},
check = {
[1] = {
[1] = "检测等级",
[2] = 56,
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 500,
[3] = 1,
},
},
pos = {
[1] = "赤月深处",
[2] = 96,
[3] = 182,
},
minimap = 98,
BOSS = {
[1] = {
[1] = 131,
[2] = 0,
[3] = -20,
[4] = 40,
[5] = 1,
[6] = 0,
},
[2] = {
[1] = 20089,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20050,
[2] = 4,
[3] = -20,
[4] = 80,
[5] = 1,
},
},
},
[6] = {
npcid = 19,
name = "奴隶山谷",
zstz = {
[1] = "要求转生:1转",
[2] = "消耗:金币x1000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 1,
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 1000,
[3] = 1,
},
},
pos = {
[1] = "奴隶山谷",
[2] = 73,
[3] = 25,
},
minimap = 39,
BOSS = {
[1] = {
[1] = 2036,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20029,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20002,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[7] = {
npcid = 20,
name = "海外仙岛",
zstz = {
[1] = "要求转生:2转",
[2] = "消耗:金币x5000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 2,
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 5000,
[3] = 1,
},
},
pos = "海外仙岛",
minimap = 100027,
BOSS = {
[1] = {
[1] = 3060,
[2] = 4,
[3] = -20,
[4] = 20,
[5] = 1,
},
[2] = {
[1] = 2020,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.6",
},
[3] = {
[1] = 20139,
[2] = 4,
[3] = -20,
[4] = 20,
[5] = "0.8",
},
},
},
[8] = {
npcid = 21,
name = "狐月山",
zstz = {
[1] = "要求转生:3转",
[2] = "消耗:金币x10000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 3,
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 10000,
[3] = 1,
},
},
pos = {
[1] = "狐月山",
[2] = 112,
[3] = 284,
},
minimap = 329,
BOSS = {
[1] = {
[1] = 10309,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 327,
[2] = 0,
[3] = -20,
[4] = 40,
[5] = 1,
[6] = 0,
},
[3] = {
[1] = 20136,
[2] = 4,
[3] = -20,
[4] = -10,
[5] = 1,
},
},
},
[9] = {
npcid = 22,
name = "卧龙山庄",
zstz = {
[1] = "消耗:英雄贴x1",
[2] = "消耗:千年玄石x20",
[3] = "要求转生:3转",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 3,
},
},
xh = {
[1] = {
[1] = "英雄帖",
[2] = 1,
[3] = 0,
},
[2] = {
[1] = "千年玄石",
[2] = 20,
[3] = 0,
},
},
pos = {
[1] = "卧龙山庄",
[2] = 207,
[3] = 203,
},
limitedTime = 120,
sendmsg = "阁下难道是要去拜访传说中的卧龙凤雏。",
minimap = 301,
BOSS = {
[1] = {
[1] = 327,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[10] = {
npcid = 23,
name = "Boss之家一层",
zstz = {
[1] = "转生:2转",
[2] = "开通:狂暴之力",
[3] = "消耗:金币x1万,拥有非绑元宝>=2000(不消耗)",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 2,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
[3] = {
[1] = "检测货币",
[2] = "元宝",
[3] = 2000,
[4] = 0,
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 10000,
[3] = 1,
},
},
pos = {
[1] = "Boss之家一层",
[2] = 28,
[3] = 95,
},
limitedTime = 120,
sendmsg = "听说到这里存在身怀有最顶级的至宝。",
minimap = 100020,
BOSS = {
[1] = {
[1] = 20042,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20103,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20017,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[4] = {
[1] = 20146,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[5] = "",
},
},
[11] = {
npcid = 24,
name = "NPC冰魔之地",
pos = "起始之地",
sendmsg = "无尽财富唾手可得。",
},
[12] = {
npcid = 25,
name = "圣域",
zstz = "每日10-11、16-17点开放",
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 4,
},
},
limitedTime = 60,
},
[13] = {
npcid = 26,
name = "灵魂祭坛",
zstz = {
[1] = "消耗:千年玄石x50",
[2] = "每日充值>=18元",
[3] = "每日限制:4次",
},
check = {
[1] = {
[1] = "比较数字变量",
[2] = "INT_每日充值金额",
[3] = "周期",
[4] = "不小于",
[5] = 18,
[6] = "每日充值未达到",
},
[2] = {
[1] = "穿戴装备",
[2] = "九秘珠",
[3] = 999,
},
[3] = {
[1] = "比较数字变量",
[2] = "INT_灵魂祭坛每日次数",
[3] = "周期",
[4] = "小于",
[5] = 4,
},
},
check_2 = {
[1] = {
[1] = "比较数字变量",
[2] = "INT_每日充值金额",
[3] = "周期",
[4] = "不小于",
[5] = 18,
[6] = "每日充值未达到",
},
[2] = {
[1] = "穿戴装备",
[2] = "九秘珠",
[3] = 1,
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 50,
[3] = 0,
},
},
varcale = {
[1] = {
[1] = "周期",
[2] = "INT_灵魂祭坛每日次数",
[3] = 1,
},
},
reloadvar = {
[1] = "INT_灵魂祭坛每日次数",
[2] = 4,
},
pos = {
[1] = "灵魂祭坛",
[2] = 238,
[3] = 200,
},
minimap = 3059,
},
[14] = {
npcid = 27,
name = "先天秘境",
zstz = {
[1] = "开通:狂暴之力",
[2] = "消耗:金币x50000、拥有非绑元宝>=1000(不消耗)",
[3] = "进入限时60分钟(退出地图后CD3分钟)",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
[2] = {
[1] = "检测货币",
[2] = "元宝",
[3] = 1000,
[4] = 0,
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 50000,
[3] = 1,
},
},
randompos = {
[1] = "先天秘境1层",
[2] = "先天秘境2层",
[3] = "先天秘境3层",
[4] = "先天秘境4层",
[5] = "先天秘境5层",
[6] = "先天秘境6层",
[7] = "先天秘境7层",
[8] = "先天秘境8层",
[9] = "先天秘境9层",
},
limitedTime = 60,
LeaveMapCD = 180,
BOSSvar = "STR_MIGONGBOSSINFO",
sendmsg = "能否寻找到狡猾的迷宫之主或者神秘的神墟。",
minimap = 41,
BOSS = {
[1] = {
[1] = 20012,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[15] = {
npcid = 28,
name = "天关",
zstz = "灵符x1",
xh = {
[1] = {
[1] = "灵符",
[2] = 1,
[3] = 0,
},
},
limitedTime = 60,
sendmsg = "据闻特戒在此现世,天关之主必爆不朽以上首饰",
},
[16] = {
npcid = 29,
name = "神龙帝国",
zstz = {
[1] = "要求转生:4转",
[2] = "开通:狂暴之力",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 4,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
pos = {
[1] = "神龙帝国",
[2] = 249,
[3] = 310,
},
sendmsg = "神龙帝主统治着这片大陆,拥有诸多凶险地图和不可战神之存在。",
minimap = 3105,
BOSS = {
[1] = {
[1] = 800,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 10608,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20143,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[4] = {
[1] = 20085,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[17] = {
npcid = 30,
name = "死亡棺材",
parent = 1,
pos = {
[1] = "死亡棺材",
[2] = 13,
[3] = 28,
},
},
[18] = {
npcid = 31,
name = "邪恶之都",
parent = 1,
pos = {
[1] = "邪恶之都",
[2] = 27,
[3] = 27,
},
},
[19] = {
npcid = 32,
name = "沃玛二层",
parent = 1,
pos = "沃玛二层",
},
[20] = {
npcid = 33,
name = "沃玛大厅",
parent = 1,
pos = {
[1] = "沃玛大厅",
[2] = 16,
[3] = 19,
},
},
[21] = {
npcid = 34,
name = "祖玛五层",
parent = 1,
pos = {
[1] = "祖玛五层",
[2] = 99,
[3] = 98,
},
},
[22] = {
npcid = 35,
name = "祖玛大厅",
parent = 1,
pos = {
[1] = "祖玛大厅",
[2] = 8,
[3] = 11,
},
},
[23] = {
npcid = 36,
name = "霸者大厅",
parent = 1,
pos = {
[1] = "霸者大厅",
[2] = 76,
[3] = 75,
},
},
[24] = {
npcid = 37,
name = "封魔殿",
parent = 1,
pos = {
[1] = "封魔殿",
[2] = 74,
[3] = 80,
},
},
[25] = {
npcid = 38,
name = "赤月魔穴",
parent = 1,
pos = {
[1] = "赤月魔穴",
[2] = 11,
[3] = 25,
},
},
[26] = {
npcid = 40,
name = "奴隶之家",
parent = 1,
pos = "奴隶之家",
},
[27] = {
npcid = 41,
name = "仙岛秘境",
parent = 1,
pos = {
[1] = "仙岛秘境",
[2] = 21,
[3] = 56,
},
},
[28] = {
npcid = 42,
name = "狐月秘境",
parent = 1,
pos = {
[1] = "狐月秘境",
[2] = 40,
[3] = 56,
},
},
[29] = {
npcid = 43,
name = "魔兽前哨",
parent = 1,
check = {
[1] = {
[1] = "检测地图怪物数量",
[2] = 0,
},
},
pos = "魔兽前哨",
},
[30] = {
npcid = 44,
name = "巨魔巢穴",
parent = 1,
check = {
[1] = {
[1] = "检测地图怪物数量",
[2] = 0,
},
},
pos = {
[1] = "巨魔巢穴",
[2] = 37,
[3] = 76,
},
},
[31] = {
npcid = 61,
name = "废墟之城",
zstz = {
[1] = "消耗:金币x50000",
[2] = "开通:狂暴之力",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 50000,
[3] = 1,
},
},
pos = {
[1] = "废墟之城",
[2] = 384,
[3] = 323,
},
limitedTime = 120,
sendmsg = "黄沙百战穿金甲,不破楼兰终不还。",
minimap = 100000,
BOSS = {
[1] = {
[1] = 20019,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20051,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20145,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[4] = {
[1] = 20124,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[32] = {
npcid = 62,
name = "天龙遗址",
zstz = {
[1] = "要求转生:5转",
[2] = "消耗:灵符x4",
[3] = "开通:狂暴之力",
[4] = "消耗:金币x50000",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
[2] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 5,
},
},
xh = {
[1] = {
[1] = "灵符",
[2] = 4,
[3] = 0,
},
[2] = {
[1] = "金币",
[2] = 50000,
[3] = 1,
},
},
pos = {
[1] = "天龙遗址",
[2] = 451,
[3] = 439,
},
limitedTime = 120,
sendmsg = "龙行大运,火力全开。",
minimap = 100006,
BOSS = {
[1] = {
[1] = 20022,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20061,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20140,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[4] = {
[1] = 20141,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[33] = {
npcid = 63,
name = "静谧山谷",
zstz = {
[1] = "要求转生:6转",
[2] = "开通:狂暴之力",
[3] = "消耗:金币x50000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 6,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 50000,
[3] = 1,
},
},
pos = {
[1] = "静谧山谷",
[2] = 40,
[3] = 653,
},
limitedTime = 120,
sendmsg = "作恶多端之徒妄想在此归隐,休想!",
minimap = 100012,
BOSS = {
[1] = {
[1] = 20038,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = 1,
},
[2] = {
[1] = 20036,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = 1,
},
[3] = {
[1] = 20039,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = 1,
},
[4] = {
[1] = 20041,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = 1,
},
},
},
[34] = {
npcid = 64,
name = "冰晶雪域",
zstz = {
[1] = "消耗:金币x30000",
[2] = "开通:狂暴之力",
[3] = "进入后每秒消耗:金币x50",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 30000,
[3] = 1,
},
},
pos = {
[1] = "冰晶雪域",
[2] = 141,
[3] = 233,
},
limitedTime = 120,
sendmsg = "冰雪覆盖的大陆,此地怪物经验超高,适合升级。",
minimap = 100007,
BOSS = {
[1] = {
[1] = 10202,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = "0.6",
},
[2] = {
[1] = 263,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = 1,
},
[3] = {
[1] = 20134,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = "0.6",
},
},
},
[35] = {
npcid = 65,
name = "水上世界",
zstz = {
[1] = "要求转生:7转",
[2] = "开通:狂暴之力",
[3] = "消耗:金币x50000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 7,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 50000,
[3] = 1,
},
},
pos = {
[1] = "水上世界",
[2] = 102,
[3] = 198,
},
limitedTime = 120,
sendmsg = "海底十万米深处自成一个奇异的世界。",
minimap = 100008,
BOSS = {
[1] = {
[1] = 20056,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = 1,
},
[2] = {
[1] = 20067,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = "0.8",
},
},
},
[36] = {
npcid = 66,
name = "秦王地宫",
zstz = {
[1] = "要求转生:8转",
[2] = "开通:狂暴之力",
[3] = "消耗:金币x100000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 8,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 100000,
[3] = 1,
},
},
pos = {
[1] = "秦王地宫",
[2] = 14,
[3] = 386,
},
limitedTime = 120,
sendmsg = "或许能寻到传说中的千古一帝。",
minimap = 100011,
BOSS = {
[1] = {
[1] = 20018,
[2] = 4,
[3] = -20,
[4] = 20,
[5] = "0.7",
},
[2] = {
[1] = 20083,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.7",
},
[3] = {
[1] = 20053,
[2] = 4,
[3] = -20,
[4] = 20,
[5] = "0.7",
},
},
},
[37] = {
npcid = 67,
name = "熔岩之地",
zstz = {
[1] = "要求转生:9转",
[2] = "开通:狂暴之力",
[3] = "消耗:金币x150000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 9,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 150000,
[3] = 1,
},
},
pos = {
[1] = "熔岩之地",
[2] = 321,
[3] = 324,
},
limitedTime = 120,
sendmsg = "路的尽头是往生还是地狱?",
minimap = 100009,
BOSS = {
[1] = {
[1] = 20060,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20059,
[2] = 4,
[3] = -20,
[4] = 80,
[5] = 1,
},
[3] = {
[1] = 20128,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[38] = {
npcid = 68,
name = "遗忘之地",
zstz = {
[1] = "开通:狂暴之力",
[2] = "消耗:千年玄石x50、金币x5万",
[3] = "九秘等级>65级",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
[2] = {
[1] = "比较数字变量",
[2] = "INT_九秘排行榜",
[3] = "永久",
[4] = "不小于",
[5] = 65,
[6] = "九秘等级未达到",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 50,
[3] = 0,
},
[2] = {
[1] = "金币",
[2] = 50000,
[3] = 1,
},
},
pos = {
[1] = "遗忘之地",
[2] = 52,
[3] = 55,
},
limitedTime = 120,
sendmsg = "传说此地为某位古天尊隐居之处。",
minimap = 307,
BOSS = {
[1] = {
[1] = 20109,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20142,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[39] = {
npcid = 69,
name = "黑暗宫殿",
zstz = {
[1] = "开通:狂暴之力",
[2] = "要求:攻击力>300",
[3] = "消耗:千年玄石x50、金币x50000",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
[2] = {
[1] = "检测属性",
[2] = 4,
[3] = "不小于",
[4] = 300,
[5] = "攻击力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 50,
[3] = 0,
},
[2] = {
[1] = "金币",
[2] = 50000,
[3] = 1,
},
},
pos = "黑暗宫殿",
limitedTime = 120,
sendmsg = "寂静的宫殿透露着渗人的寒冷。",
minimap = 317,
BOSS = {
[1] = {
[1] = 20111,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20155,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[40] = {
npcid = 70,
name = "龙爪要塞",
zstz = {
[1] = "开通:狂暴之力",
[2] = "要求:全身重铸攻击力>=30",
[3] = "消耗:金币x100000",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
[2] = {
[1] = "检测属性",
[2] = 211,
[3] = "不小于",
[4] = 30,
[5] = "全身重铸攻击力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 100000,
[3] = 1,
},
},
pos = {
[1] = "龙爪要塞",
[2] = 266,
[3] = 98,
},
limitedTime = 120,
sendmsg = "四圣兽守护着一位无比尊贵的存在。",
minimap = 3025,
BOSS = {
[1] = {
[1] = 20113,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20118,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20120,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[41] = {
npcid = 71,
name = "boss之家五层",
zstz = {
[1] = "要求转生:5转",
[2] = "开通:狂暴之力",
[3] = "消耗:金币x100000、拥有非绑元宝>=3000(不消耗)",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 5,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
[3] = {
[1] = "检测货币",
[2] = "元宝",
[3] = 3000,
[4] = 0,
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 100000,
[3] = 1,
},
},
pos = {
[1] = "boss之家五层",
[2] = 44,
[3] = 66,
},
limitedTime = 120,
sendmsg = "挑战无比强大的存在,寻找顶级至宝的踪迹,他能成功吗?",
minimap = 100023,
BOSS = {
[1] = {
[1] = 20092,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20150,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20021,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[42] = {
npcid = 72,
name = "缥缈山庄",
zstz = {
[1] = "开通:狂暴之力",
[2] = "消耗:千年玄石x40",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 40,
[3] = 0,
},
},
pos = {
[1] = "缥缈山庄",
[2] = 129,
[3] = 145,
},
limitedTime = 120,
minimap = 100022,
BOSS = {
[1] = {
[1] = 20084,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[43] = {
npcid = 73,
name = "天龙巢穴",
zstz = {
[1] = "开通:狂暴之力",
[2] = "消耗:千年玄石x40",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 40,
[3] = 0,
},
},
pos = {
[1] = "天龙巢穴",
[2] = 25,
[3] = 100,
},
limitedTime = 120,
minimap = 100018,
BOSS = {
[1] = {
[1] = 20021,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 11020,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20093,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[44] = {
npcid = 74,
name = "镇魔之地",
zstz = {
[1] = "要求转生:6转",
[2] = "开通:狂暴之力",
[3] = "消耗:千年玄石x40",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 6,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 40,
[3] = 0,
},
},
pos = {
[1] = "镇魔之地",
[2] = 39,
[3] = 102,
},
limitedTime = 120,
minimap = 100005,
BOSS = {
[1] = {
[1] = 20035,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[45] = {
npcid = 75,
name = "雪域深处",
zstz = {
[1] = "开通:狂暴之力",
[2] = "消耗:千年玄石x20",
[3] = "进入后每秒消耗:金币x100",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 20,
[3] = 0,
},
},
pos = {
[1] = "雪域深处",
[2] = 165,
[3] = 172,
},
limitedTime = 120,
minimap = 311,
BOSS = {
[1] = {
[1] = 10202,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = "0.6",
},
[2] = {
[1] = 20050,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = 1,
},
[3] = {
[1] = 20134,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = "0.6",
},
},
},
[46] = {
npcid = 76,
name = "冰封王座",
zstz = {
[1] = "开通:狂暴之力",
[2] = "消耗:千年玄石x40",
[3] = "进入后每秒消耗:金币x200",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 40,
[3] = 0,
},
},
pos = {
[1] = "冰封王座",
[2] = 34,
[3] = 170,
},
limitedTime = 120,
minimap = 3138,
BOSS = {
[1] = {
[1] = 10202,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = "0.6",
},
[2] = {
[1] = 20050,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = 1,
},
[3] = {
[1] = 20134,
[2] = 4,
[3] = -20,
[4] = 60,
[5] = "0.6",
},
[4] = {
[1] = 10209,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.7",
},
},
},
[47] = {
npcid = 77,
name = "狂暴海域",
zstz = {
[1] = "开通:狂暴之力",
[2] = "消耗:千年玄石x30",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 30,
[3] = 0,
},
},
pos = {
[1] = "狂暴海域",
[2] = 45,
[3] = 63,
},
limitedTime = 120,
minimap = 3104,
BOSS = {
[1] = {
[1] = 20023,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.8",
},
[2] = {
[1] = 20015,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.8",
},
},
},
[48] = {
npcid = 78,
name = "幽灵船",
zstz = {
[1] = "开通:狂暴之力",
[2] = "消耗:千年玄石x40",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 40,
[3] = 0,
},
},
pos = {
[1] = "幽灵船",
[2] = 30,
[3] = 61,
},
limitedTime = 120,
minimap = 3103,
BOSS = {
[1] = {
[1] = 20086,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.8",
},
},
},
[49] = {
npcid = 79,
name = "秦王大殿",
zstz = {
[1] = "要求转生:8转",
[2] = "开通:狂暴之力",
[3] = "消耗:千年玄石x50",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 8,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 50,
[3] = 0,
},
},
pos = {
[1] = "秦王大殿",
[2] = 63,
[3] = 69,
},
limitedTime = 120,
minimap = 100013,
BOSS = {
[1] = {
[1] = 382,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.8",
},
},
},
[50] = {
npcid = 80,
name = "秦王陵墓",
zstz = {
[1] = "要求转生:8转",
[2] = "开通:狂暴之力",
[3] = "消耗:千年玄石x50",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 8,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 50,
[3] = 0,
},
},
pos = {
[1] = "秦王陵墓",
[2] = 7,
[3] = 28,
},
limitedTime = 120,
minimap = 100024,
BOSS = {
[1] = {
[1] = 20010,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.8",
},
},
},
[51] = {
npcid = 81,
name = "往生之路",
zstz = {
[1] = "要求转生:9转",
[2] = "开通:狂暴之力",
[3] = "消耗:千年玄石x50",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 9,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 50,
[3] = 0,
},
},
pos = {
[1] = "往生之路",
[2] = 63,
[3] = 32,
},
limitedTime = 120,
minimap = 100010,
BOSS = {
[1] = {
[1] = 20153,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.8",
},
},
},
[52] = {
npcid = 82,
name = "岩浆地狱",
zstz = {
[1] = "要求转生:9转",
[2] = "开通:狂暴之力",
[3] = "消耗:千年玄石x50",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 9,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 50,
[3] = 0,
},
},
pos = {
[1] = "岩浆地狱",
[2] = 149,
[3] = 116,
},
limitedTime = 120,
minimap = 100004,
BOSS = {
[1] = {
[1] = 20112,
[2] = 4,
[3] = -20,
[4] = 80,
[5] = 1,
},
},
},
[53] = {
npcid = 83,
name = "龙爪宫殿",
zstz = {
[1] = "开通:狂暴之力",
[2] = "要求:全身重铸攻击力>=30",
[3] = "消耗:千年玄石x40",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
[2] = {
[1] = "检测属性",
[2] = 211,
[3] = "不小于",
[4] = 30,
[5] = "全身重铸攻击力",
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 40,
[3] = 0,
},
},
pos = {
[1] = "龙爪宫殿",
[2] = 20,
[3] = 37,
},
limitedTime = 120,
minimap = 100015,
BOSS = {
[1] = {
[1] = 20071,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
},
},
[54] = {
npcid = 84,
name = "boss之家六层",
zstz = {
[1] = "要求转生:6转",
[2] = "开通:狂暴之力",
[3] = "消耗:金币x200000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 6,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 200000,
[3] = 1,
},
},
pos = {
[1] = "boss之家六层",
[2] = 55,
[3] = 86,
},
limitedTime = 120,
minimap = 100017,
BOSS = {
[1] = {
[1] = 20045,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.6",
},
[2] = {
[1] = 20011,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.6",
},
[3] = {
[1] = 20013,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = "0.6",
},
},
},
[55] = {
npcid = 85,
name = "boss之家七层",
zstz = {
[1] = "开通:狂暴之力",
[2] = "消耗:金币x500000",
},
check = {
[1] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 500000,
[3] = 1,
},
},
pos = {
[1] = "boss之家七层",
[2] = 69,
[3] = 36,
},
limitedTime = 120,
minimap = 100021,
BOSS = {
[1] = {
[1] = 20136,
[2] = 4,
[3] = -20,
[4] = -20,
[5] = 1,
},
[2] = {
[1] = 20137,
[2] = 4,
[3] = -20,
[4] = -20,
[5] = 1,
},
[3] = {
[1] = 20138,
[2] = 4,
[3] = -20,
[4] = -20,
[5] = 1,
},
[4] = {
[1] = 20142,
[2] = 4,
[3] = -20,
[4] = -20,
[5] = 1,
},
[5] = {
[1] = 20087,
[2] = 4,
[3] = -20,
[4] = -20,
[5] = 1,
},
},
},
[56] = {
npcid = 46,
name = "boss之家二层",
zstz = {
[1] = "要求转生:2转",
[2] = "开通:狂暴之力",
[3] = "消耗:金币x20000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 2,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 20000,
[3] = 1,
},
},
pos = {
[1] = "Boss之家二层",
[2] = 26,
[3] = 44,
},
limitedTime = 120,
minimap = 100020,
BOSS = {
[1] = {
[1] = 20042,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20073,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20017,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[4] = {
[1] = 20146,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[5] = "",
},
},
[57] = {
npcid = 47,
name = "boss之家三层",
zstz = {
[1] = "要求转生:3转",
[2] = "开通:狂暴之力",
[3] = "消耗:金币x30000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 3,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 30000,
[3] = 1,
},
},
pos = {
[1] = "Boss之家三层",
[2] = 20,
[3] = 69,
},
limitedTime = 120,
minimap = 100020,
BOSS = {
[1] = {
[1] = 20042,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20073,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20017,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[4] = {
[1] = 20146,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[5] = "",
},
},
[58] = {
npcid = 48,
name = "boss之家四层",
zstz = {
[1] = "要求转生:3转",
[2] = "开通:狂暴之力",
[3] = "消耗:金币x40000",
},
check = {
[1] = {
[1] = "检测转生",
[2] = "不小于",
[3] = 3,
},
[2] = {
[1] = "检测称号",
[2] = "狂暴之力",
},
},
xh = {
[1] = {
[1] = "金币",
[2] = 40000,
[3] = 1,
},
},
pos = {
[1] = "Boss之家四层",
[2] = 105,
[3] = 85,
},
limitedTime = 120,
minimap = 100020,
BOSS = {
[1] = {
[1] = 20042,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20073,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20017,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[4] = {
[1] = 20146,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[5] = "",
},
},
[59] = {
npcid = 49,
name = "归墟神殿",
zstz = {
[1] = "开通:王者特权",
[2] = "消耗:千年玄石x10",
[3] = "每日可以进入5次",
},
check = {
[1] = {
[1] = "检测标识",
[2] = 2,
[3] = 1,
},
[2] = {
[1] = "比较数字变量",
[2] = "INT_归墟神殿每日次数",
[3] = "周期",
[4] = "小于",
[5] = 6,
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 10,
[3] = 0,
},
},
varcale = {
[1] = {
[1] = "周期",
[2] = "INT_归墟神殿每日次数",
[3] = 1,
},
},
reloadvar = {
[1] = "INT_归墟神殿每日次数",
[2] = 5,
},
pos = "归墟神殿",
minimap = 43,
BOSS = {
[1] = {
[1] = 20042,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20073,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20017,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[4] = {
[1] = 20146,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[5] = "",
},
},
[60] = {
npcid = 50,
name = "洞天秘境",
zstz = {
[1] = "开通:王者特权",
[2] = "消耗:千年玄石x10",
[3] = "每日可以进入5次",
},
check = {
[1] = {
[1] = "检测标识",
[2] = 2,
[3] = 1,
},
[2] = {
[1] = "比较数字变量",
[2] = "INT_洞天秘境每日次数",
[3] = "周期",
[4] = "小于",
[5] = 6,
},
},
xh = {
[1] = {
[1] = "千年玄石",
[2] = 10,
[3] = 0,
},
},
varcale = {
[1] = {
[1] = "周期",
[2] = "INT_洞天秘境每日次数",
[3] = 1,
},
},
reloadvar = {
[1] = "INT_洞天秘境每日次数",
[2] = 5,
},
pos = "洞天秘境",
minimap = 319,
BOSS = {
[1] = {
[1] = 20042,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[2] = {
[1] = 20073,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[3] = {
[1] = 20017,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[4] = {
[1] = 20146,
[2] = 4,
[3] = -20,
[4] = 40,
[5] = 1,
},
[5] = "",
},
},
}
return config